diff options
author | Campbell Barton <ideasman42@gmail.com> | 2015-08-06 05:34:19 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-08-06 06:03:07 +0300 |
commit | 5af7257309f4059be00b3440bfdd04de15b4e889 (patch) | |
tree | ed7f28587fc217c691a62d411597b3969f24f34b /source/gameengine/Ketsji/KX_GameObject.cpp | |
parent | 89edddb26c813478de9f7df9efd52b2e2ca8f6e7 (diff) |
Cleanup: whitespace
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.cpp | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 651df9aebbe..7021d527abb 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -1674,10 +1674,11 @@ CListValue* KX_GameObject::GetChildrenRecursive() KX_Scene* KX_GameObject::GetScene() { SG_Node* node = this->GetSGNode(); - if (node == NULL) - // this happens for object in non active layers, rely on static scene then - return KX_GetActiveScene(); - return static_cast<KX_Scene*>(node->GetSGClientInfo()); + if (node == NULL) { + // this happens for object in non active layers, rely on static scene then + return KX_GetActiveScene(); + } + return static_cast<KX_Scene*>(node->GetSGClientInfo()); } /* --------------------------------------------------------------------- @@ -4086,11 +4087,11 @@ bool ConvertPythonToGameObject(PyObject *value, KX_GameObject **object, bool py_ } } - if ( PyObject_TypeCheck(value, &KX_GameObject::Type) || - PyObject_TypeCheck(value, &KX_LightObject::Type) || - PyObject_TypeCheck(value, &KX_Camera::Type) || - PyObject_TypeCheck(value, &KX_FontObject::Type) || - PyObject_TypeCheck(value, &KX_NavMeshObject::Type)) + if (PyObject_TypeCheck(value, &KX_GameObject::Type) || + PyObject_TypeCheck(value, &KX_LightObject::Type) || + PyObject_TypeCheck(value, &KX_Camera::Type) || + PyObject_TypeCheck(value, &KX_FontObject::Type) || + PyObject_TypeCheck(value, &KX_NavMeshObject::Type)) { *object = static_cast<KX_GameObject*>BGE_PROXY_REF(value); |