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authorCampbell Barton <ideasman42@gmail.com>2015-08-06 05:34:19 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-08-06 06:03:07 +0300
commit5af7257309f4059be00b3440bfdd04de15b4e889 (patch)
treeed7f28587fc217c691a62d411597b3969f24f34b /source/gameengine/Ketsji/KX_GameObject.cpp
parent89edddb26c813478de9f7df9efd52b2e2ca8f6e7 (diff)
Cleanup: whitespace
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp19
1 files changed, 10 insertions, 9 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 651df9aebbe..7021d527abb 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -1674,10 +1674,11 @@ CListValue* KX_GameObject::GetChildrenRecursive()
KX_Scene* KX_GameObject::GetScene()
{
SG_Node* node = this->GetSGNode();
- if (node == NULL)
- // this happens for object in non active layers, rely on static scene then
- return KX_GetActiveScene();
- return static_cast<KX_Scene*>(node->GetSGClientInfo());
+ if (node == NULL) {
+ // this happens for object in non active layers, rely on static scene then
+ return KX_GetActiveScene();
+ }
+ return static_cast<KX_Scene*>(node->GetSGClientInfo());
}
/* ---------------------------------------------------------------------
@@ -4086,11 +4087,11 @@ bool ConvertPythonToGameObject(PyObject *value, KX_GameObject **object, bool py_
}
}
- if ( PyObject_TypeCheck(value, &KX_GameObject::Type) ||
- PyObject_TypeCheck(value, &KX_LightObject::Type) ||
- PyObject_TypeCheck(value, &KX_Camera::Type) ||
- PyObject_TypeCheck(value, &KX_FontObject::Type) ||
- PyObject_TypeCheck(value, &KX_NavMeshObject::Type))
+ if (PyObject_TypeCheck(value, &KX_GameObject::Type) ||
+ PyObject_TypeCheck(value, &KX_LightObject::Type) ||
+ PyObject_TypeCheck(value, &KX_Camera::Type) ||
+ PyObject_TypeCheck(value, &KX_FontObject::Type) ||
+ PyObject_TypeCheck(value, &KX_NavMeshObject::Type))
{
*object = static_cast<KX_GameObject*>BGE_PROXY_REF(value);