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authorDalai Felinto <dfelinto@gmail.com>2010-10-11 14:47:20 +0400
committerDalai Felinto <dfelinto@gmail.com>2010-10-11 14:47:20 +0400
commit4814ffa07bbc8b55c60e540e7db70a18b2f3e992 (patch)
treeac8896389acc6c7ee85045f16f858ed04edd5f4a /source/gameengine/Ketsji/KX_GameObject.cpp
parente444c777145ccf297bc00f8e4690b78ed4ea85c9 (diff)
BGE object.life - gives you the life countdown for temporary objects.
Whenever using AddObject actuator, this feature gives you control over morbid events (a.k.a. trigger events before the object ends). Demo file here: http://blenderecia.orgfree.com/blender/tmp/cube_life.blend Feature implemented as part of the BGE development workshop in BlenderPRO 2010 - Fortaleza, Brazil
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 6d83284379e..bbb17cd1df9 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -1496,6 +1496,7 @@ PyMethodDef KX_GameObject::Methods[] = {
PyAttributeDef KX_GameObject::Attributes[] = {
KX_PYATTRIBUTE_RO_FUNCTION("name", KX_GameObject, pyattr_get_name),
KX_PYATTRIBUTE_RO_FUNCTION("parent", KX_GameObject, pyattr_get_parent),
+ KX_PYATTRIBUTE_RO_FUNCTION("life", KX_GameObject, pyattr_get_life),
KX_PYATTRIBUTE_RW_FUNCTION("mass", KX_GameObject, pyattr_get_mass, pyattr_set_mass),
KX_PYATTRIBUTE_RW_FUNCTION("linVelocityMin", KX_GameObject, pyattr_get_lin_vel_min, pyattr_set_lin_vel_min),
KX_PYATTRIBUTE_RW_FUNCTION("linVelocityMax", KX_GameObject, pyattr_get_lin_vel_max, pyattr_set_lin_vel_max),
@@ -1787,6 +1788,19 @@ PyObject* KX_GameObject::pyattr_get_parent(void *self_v, const KX_PYATTRIBUTE_DE
Py_RETURN_NONE;
}
+PyObject* KX_GameObject::pyattr_get_life(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+
+ CValue *life = self->GetProperty("::timebomb");
+ if (life)
+ // this convert the timebomb seconds to frames, hard coded 50.0 (assuming 50fps)
+ // value hardcoded in KX_Scene::AddReplicaObject()
+ return PyFloat_FromDouble(life->GetNumber() * 50.0);
+ else
+ Py_RETURN_NONE;
+}
+
PyObject* KX_GameObject::pyattr_get_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);