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authorErwin Coumans <blender@erwincoumans.com>2006-11-21 03:53:40 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-11-21 03:53:40 +0300
commit46234f90cee9b3967cb6361661ce47b455cbaa57 (patch)
tree8f32252f55c29694c1fa619d00a67ea4b4941099 /source/gameengine/Ketsji/KX_GameObject.cpp
parent4bbbabd04957d6564d43b076e1e144f0bb4da439 (diff)
Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
All platforms/build systems: either upgrade to use extern/bullet2, or disable the game engine until the build is fixed.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 6e53cb4d25f..dfd9af1a93f 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -992,7 +992,7 @@ PyObject* KX_GameObject::PySetCollisionMargin(PyObject* self,
{
if (m_pPhysicsController1)
{
- m_pPhysicsController1->SetMargin(collisionMargin);
+ m_pPhysicsController1->setMargin(collisionMargin);
Py_Return;
}