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authorBenoit Bolsee <benoit.bolsee@online.be>2008-03-10 00:51:38 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2008-03-10 00:51:38 +0300
commit52293831b26f34547acf100603c87296deba7a60 (patch)
tree1eb228a4a0c8f09170b6cf02a8fbbe4573426a97 /source/gameengine/Ketsji/KX_GameObject.cpp
parent822e51bd2d663f82d360d474192718660cc9a35c (diff)
BGE fix: game object to controller links consistancy maintained regardless of order of deletion
AddObject actuator forces last created object to hang in memory even after object is removed from scene => bad link between object and physic controller that causes Blender to crash in case a python script tries to use it (bad programming anyway). This patch avoids the crash by maintaining consistent links at all time.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp14
1 files changed, 13 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 67c82ee2082..bc608d26c50 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -105,7 +105,19 @@ KX_GameObject::~KX_GameObject()
delete m_pClient_info;
//if (m_pSGNode)
// delete m_pSGNode;
-
+ if (m_pSGNode)
+ {
+ // must go through controllers and make sure they will not use us anymore
+ // This is important for KX_BulletPhysicsControllers that unregister themselves
+ // from the object when they are deleted.
+ SGControllerList::iterator contit;
+ SGControllerList& controllers = m_pSGNode->GetSGControllerList();
+ for (contit = controllers.begin();contit!=controllers.end();++contit)
+ {
+ (*contit)->ClearObject();
+ }
+ m_pSGNode->SetSGClientObject(NULL);
+ }
}