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authorBenoit Bolsee <benoit.bolsee@online.be>2009-04-08 02:14:06 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-04-08 02:14:06 +0400
commit51b4145841293d4a695b7bbe88e90ebd98443fc8 (patch)
tree61818fb3a50e0891b630680b203c3fe80fe149bb /source/gameengine/Ketsji/KX_GameObject.h
parent486985762aa71b75ec1d1d0e7bbf0f777065f3a3 (diff)
BGE Scenegraph and View frustrum culling improvement.
This commit contains a number of performance improvements for the BGE in the Scenegraph (parent relation between objects in the scene) and view frustrum culling. The scenegraph improvement consists in avoiding position update if the object has not moved since last update and the removal of redundant updates and synchronization with the physics engine. The view frustrum culling improvement consists in using the DBVT broadphase facility of Bullet to build a tree of graphical objects in the scene. The elements of the tree are Aabb boxes (Aligned Axis Bounding Boxes) enclosing the objects. This provides good precision in closed and opened scenes. This new culling system is enabled by default but just in case, it can be disabled with a button in the World settings. There is no do_version in this commit but it will be added before the 2.49 release. For now you must manually enable the DBVT culling option in World settings when you open an old file. The above improvements speed up scenegraph and culling up to 5x. However, this performance improvement is only visible when you have hundreds or thousands of objects. The main interest of the DBVT tree is to allow easy occlusion culling and automatic LOD system. This will be the object of further improvements.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.h')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h25
1 files changed, 16 insertions, 9 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index bc6b60102d6..9c7dda5e394 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -57,6 +57,7 @@ struct KX_ClientObjectInfo;
class KX_RayCast;
class RAS_MeshObject;
class KX_IPhysicsController;
+class PHY_IGraphicController;
class PHY_IPhysicsEnvironment;
struct Object;
@@ -88,6 +89,7 @@ protected:
bool m_bCulled;
KX_IPhysicsController* m_pPhysicsController1;
+ PHY_IGraphicController* m_pGraphicController;
// used for ray casting
PHY_IPhysicsEnvironment* m_pPhysicsEnvironment;
STR_String m_testPropName;
@@ -351,6 +353,19 @@ public:
}
/**
+ * @return a pointer to the graphic controller owner by this class
+ */
+ PHY_IGraphicController* GetGraphicController()
+ {
+ return m_pGraphicController;
+ }
+
+ void SetGraphicController(PHY_IGraphicController* graphiccontroller)
+ {
+ m_pGraphicController = graphiccontroller;
+ }
+
+ /**
* @section Coordinate system manipulation functions
*/
@@ -367,8 +382,7 @@ public:
void
NodeUpdateGS(
- double time,
- bool bInitiator
+ double time
);
const
@@ -525,13 +539,6 @@ public:
static void UpdateTransformFunc(SG_IObject* node, void* gameobj, void* scene);
/**
- * Only update the transform if it's a non-dynamic object
- */
- void
- UpdateNonDynas(
- );
-
- /**
* Function to set IPO option at start of IPO
*/
void