diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-04-02 09:38:05 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-02 09:38:05 +0400 |
commit | fcc23faa3a5ec3c697e85e9a6b604ac7db80a05b (patch) | |
tree | 83203f4bdf0f56d6de7b659449aade290fe0d90b /source/gameengine/Ketsji/KX_GameObject.h | |
parent | 48e4a4834092a8772141e6240e5e70d67110f126 (diff) |
Added getitem/setitem access for KX_GameObject
ob.someProp = 10
can now be...
ob["someProp"] = 10
For simple get/set test with an objects 10 properties, this is ~30% faster.
Though I like the attribute access, its slower because it needs to lookup BGE attributes and methods (for parent classes as well as KX_GameObject class).
This could also be an advantage if there are collisions between new attributes added for 2.49 and existing properties a game uses.
Made some other small optimizations,
- Getting and setting property can use const char* as well as STR_String (avoids making new STR_Strings just to do the lookup).
- CValue::SetPropertiesModified() and CValue::SetPropertiesModified(), were looping through all items in the std::map, advancing from the beginning each time.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index 326b3700ad7..774977f2ecf 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -822,7 +822,13 @@ public: static PyObject* pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); - + /* getitem/setitem */ + static int Map_Len(PyObject* self); + static PyMappingMethods Mapping; + static PyObject* Map_GetItem(PyObject *self_v, PyObject *item); + static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val); + + private : /** |