diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2008-09-24 07:12:10 +0400 |
---|---|---|
committer | Erwin Coumans <blender@erwincoumans.com> | 2008-09-24 07:12:10 +0400 |
commit | 3b09c0b0d5a5bea78f0832532f8c206280ae6456 (patch) | |
tree | 42b036ffaa18d7ddf3b65a581ed49bb73130551f /source/gameengine/Ketsji/KX_GameObject.h | |
parent | 7eae8d0c7ba8d352faca05e6de4886f3ebd3f169 (diff) |
Created a KX_SoftBodyDeformer for real-time soft bodies.
Added SetDeformer/GetDeformer() to KX_GameObject.
Store mapping between graphics/soft body vertices (work-in-progress)
Real-time soft body integration is still very premature, but
for a quick preview, see this testfile:
http://bulletphysics.com/ftp/pub/test/index.php?dir=blender/&file=soft_test.blend
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index 2da0be4df25..12e29cf3294 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -332,6 +332,14 @@ public: m_pPhysicsController1 = physicscontroller; } + virtual class RAS_Deformer* GetDeformer() + { + return 0; + } + virtual void SetDeformer(class RAS_Deformer* deformer) + { + + } /** * @section Coordinate system manipulation functions |