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authorCampbell Barton <ideasman42@gmail.com>2008-06-30 01:52:23 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-06-30 01:52:23 +0400
commit6a3e8e7fff4e577bea02966546293760c19deec7 (patch)
tree1b5033f3a49fba5443d6413c700862b1e8b17540 /source/gameengine/Ketsji/KX_GameObject.h
parentab7794392e9708ddbba24d9b444f61c06b19099b (diff)
BGE python api addition, GameObject get/setState and Controller.getState()
Also added a note in the tooltip for action priority when using more then 1 action at a time.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.h')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 682b339bf62..89f4cb396d1 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -720,6 +720,8 @@ public:
KX_PYMETHOD(KX_GameObject,SetOrientation);
KX_PYMETHOD(KX_GameObject,GetVisible);
KX_PYMETHOD(KX_GameObject,SetVisible);
+ KX_PYMETHOD(KX_GameObject,GetState);
+ KX_PYMETHOD(KX_GameObject,SetState);
KX_PYMETHOD(KX_GameObject,AlignAxisToVect);
KX_PYMETHOD(KX_GameObject,SuspendDynamics);
KX_PYMETHOD(KX_GameObject,RestoreDynamics);