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authorBenoit Bolsee <benoit.bolsee@online.be>2008-10-01 11:55:02 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-10-01 11:55:02 +0400
commit949b6ca80f68d5cb99a0d17dd66238ef15444ac2 (patch)
tree685d682c02661a43b43359c9759d1ba483281b47 /source/gameengine/Ketsji/KX_GameObject.h
parentf4c1fcefe8a8a9466f4d5b0d8b0a18eac84e34ca (diff)
BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit)
Implementation of the PHY_IPhysicsController::SetMargin(), GetMargin(), SetRadius() and GetRadius() for Bullet and Sumo to allow resetting the Near sensor radius. For bullet use the new setUnscaledRadius() function to change sphere radius. In pPreparation of a Fh constraint actuator: - Add KX_IPhysicsController::GetRadius() - Fix implementation of KX_BulletPhysicsController::GetVelocity() (velocity at a point in geometric coordinate) - Don't try to set velocity on static object (Bullet will assert) - Add KX_GameObject::GetVelocity() for C access to local velocity
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.h')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 12e29cf3294..472d31362dd 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -264,6 +264,15 @@ public:
bool local=false
);
+ /**
+ * Return the linear velocity of a given point in world coordinate
+ * but relative to center of object ([0,0,0]=center of object)
+ */
+ MT_Vector3
+ GetVelocity(
+ const MT_Point3& position
+ );
+
/**
* Return the mass of the object
*/