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authorCampbell Barton <ideasman42@gmail.com>2008-08-27 07:34:53 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-08-27 07:34:53 +0400
commitd5667656353a6ce8247d1e1c125471688c679bd8 (patch)
tree2868244c59159d783d2e2ceb93162ed5af6d40b8 /source/gameengine/Ketsji/KX_GameObject.h
parent6778c8dc2914e5714f0211d0643c1ade34864d02 (diff)
get/set Angular velocity for KX_GameObjects python api and for the AddObject actuator.
Needed so objects created in an explosion could start spinning without having motion actuators and collision sensors on each item.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.h')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h14
1 files changed, 8 insertions, 6 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index a7ac2d75a93..06171905220 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -726,9 +726,11 @@ public:
KX_PYMETHOD_NOARGS(KX_GameObject,GetPosition);
KX_PYMETHOD_O(KX_GameObject,SetPosition);
- KX_PYMETHOD(KX_GameObject,GetLinearVelocity);
- KX_PYMETHOD(KX_GameObject,SetLinearVelocity);
- KX_PYMETHOD(KX_GameObject,GetVelocity);
+ KX_PYMETHOD_VARARGS(KX_GameObject,GetLinearVelocity);
+ KX_PYMETHOD_VARARGS(KX_GameObject,SetLinearVelocity);
+ KX_PYMETHOD_VARARGS(KX_GameObject,GetAngularVelocity);
+ KX_PYMETHOD_VARARGS(KX_GameObject,SetAngularVelocity);
+ KX_PYMETHOD_VARARGS(KX_GameObject,GetVelocity);
KX_PYMETHOD_NOARGS(KX_GameObject,GetMass);
KX_PYMETHOD_NOARGS(KX_GameObject,GetReactionForce);
KX_PYMETHOD_NOARGS(KX_GameObject,GetOrientation);
@@ -737,20 +739,20 @@ public:
KX_PYMETHOD_O(KX_GameObject,SetVisible);
KX_PYMETHOD_NOARGS(KX_GameObject,GetState);
KX_PYMETHOD_O(KX_GameObject,SetState);
- KX_PYMETHOD(KX_GameObject,AlignAxisToVect);
+ KX_PYMETHOD_VARARGS(KX_GameObject,AlignAxisToVect);
KX_PYMETHOD_O(KX_GameObject,GetAxisVect);
KX_PYMETHOD_NOARGS(KX_GameObject,SuspendDynamics);
KX_PYMETHOD_NOARGS(KX_GameObject,RestoreDynamics);
KX_PYMETHOD_NOARGS(KX_GameObject,EnableRigidBody);
KX_PYMETHOD_NOARGS(KX_GameObject,DisableRigidBody);
- KX_PYMETHOD(KX_GameObject,ApplyImpulse);
+ KX_PYMETHOD_VARARGS(KX_GameObject,ApplyImpulse);
KX_PYMETHOD_O(KX_GameObject,SetCollisionMargin);
KX_PYMETHOD_NOARGS(KX_GameObject,GetParent);
KX_PYMETHOD_O(KX_GameObject,SetParent);
KX_PYMETHOD_NOARGS(KX_GameObject,RemoveParent);
KX_PYMETHOD_NOARGS(KX_GameObject,GetChildren);
KX_PYMETHOD_NOARGS(KX_GameObject,GetChildrenRecursive);
- KX_PYMETHOD(KX_GameObject,GetMesh);
+ KX_PYMETHOD_VARARGS(KX_GameObject,GetMesh);
KX_PYMETHOD_NOARGS(KX_GameObject,GetPhysicsId);
KX_PYMETHOD_NOARGS(KX_GameObject,GetPropertyNames);
KX_PYMETHOD_NOARGS(KX_GameObject,EndObject);