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authorBenoit Bolsee <benoit.bolsee@online.be>2008-05-25 18:37:39 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-05-25 18:37:39 +0400
commitda1f38f99d3b8a07ed4ddd905f8e7d7c6e25f945 (patch)
tree71add2281425519cfd2c06e8d3d6e67cae2b83a7 /source/gameengine/Ketsji/KX_GameObject.h
parentf680b56ebfc1415334598e619ec9310ccce472c2 (diff)
Apply BGE patch 11137: Render objects with negative scaling correctly (as in Blender)
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.h')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 6e765978821..3758651f53d 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -75,6 +75,7 @@ protected:
bool m_bSuspendDynamics;
bool m_bUseObjectColor;
+ bool m_bIsNegativeScaling;
MT_Vector4 m_objectColor;
// Is this object set to be visible? Only useful for the
@@ -599,6 +600,14 @@ public:
);
/**
+ * Get the negative scaling state
+ */
+ bool
+ IsNegativeScaling(
+ void
+ ) { return m_bIsNegativeScaling; }
+
+ /**
* @section Logic bubbling methods.
*/