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authorCampbell Barton <ideasman42@gmail.com>2008-08-14 12:58:25 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-08-14 12:58:25 +0400
commit47c2271d673173ee93b9d91926de9ea41415d411 (patch)
tree0a13432423c321cd415a4ea5771e89d7ee56d3d9 /source/gameengine/Ketsji/KX_GameObject.h
parent639f3e12a98f6459cb1f7d948e7a3f2658570b31 (diff)
Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
* bugfix for BGE python api - SetParent actuator getObject would segfault if the object was not set. * Added utility function ConvertPythonToGameObject() that can take a GameObject, string or None and set the game object from this since it was being done in a number of places. * allow setObject(None), since no object is valid for actuators, Python should be able to set this. * added optional argument for getObject() so it returns the KX_GameObject rather then its name, would prefer this be default but it could break existing games.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.h')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 4e435e9ddf4..a7ac2d75a93 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -48,6 +48,7 @@
#include "KX_KetsjiEngine.h" /* for m_anim_framerate */
#include "KX_IPhysicsController.h" /* for suspend/resume */
#include "DNA_object_types.h"
+#include "SCA_LogicManager.h" /* for ConvertPythonToGameObject to search object names */
#define KX_OB_DYNAMIC 1
@@ -775,5 +776,8 @@ private :
};
+/* utility conversion function */
+bool ConvertPythonToGameObject(PyObject * value, KX_GameObject **object, bool py_none_ok);
+
#endif //__KX_GAMEOBJECT