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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-04-08 15:34:50 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-04-08 15:34:50 +0400 |
commit | 5398f1ba77d25ff27a4e8275a1453e7ddb2f2f0d (patch) | |
tree | 7407e63eceef245cc430c344a1f1a7e543a68667 /source/gameengine/Ketsji/KX_GameObject.h | |
parent | fc080d30d6134becd0792e2236e33ff98e5b7e9b (diff) |
Added resolveCombinedVelocities()
Fixed drot actuator. The rotation matrix was being mutilated by passing a float[9] instead of float[12].
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index 6b3101be34d..9fb11f1f31d 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -247,6 +247,13 @@ public: ); + void + ResolveCombinedVelocities( + const MT_Vector3 & lin_vel, + const MT_Vector3 & ang_vel, + bool lin_vel_local, + bool ang_vel_local + ); /** |