diff options
author | Lukas Steiblys <imbusy@imbusy.org> | 2009-10-02 02:29:15 +0400 |
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committer | Lukas Steiblys <imbusy@imbusy.org> | 2009-10-02 02:29:15 +0400 |
commit | 0677398a649b6b8c293df3ce3c6668f0a3be3bc8 (patch) | |
tree | 9d510a5bd23559bf4fae670ed04d7e5d6c12578c /source/gameengine/Ketsji/KX_GameObject.h | |
parent | 59248e9f62006ba05e3098e4d213f3dcb23fe711 (diff) | |
parent | bc942eceacb638735dc4f4f68252c4c207147a70 (diff) |
merge from 23153 to 23595soc-2009-imbusy
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.h | 41 |
1 files changed, 16 insertions, 25 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index 845cead1cdb..41e04eef91c 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -60,8 +60,10 @@ class PHY_IGraphicController; class PHY_IPhysicsEnvironment; struct Object; +#ifndef DISABLE_PYTHON /* utility conversion function */ bool ConvertPythonToGameObject(PyObject * value, KX_GameObject **object, bool py_none_ok, const char *error_prefix); +#endif #ifdef USE_MATHUTILS void KX_GameObject_Mathutils_Callback_Init(void); @@ -114,6 +116,7 @@ public: */ static KX_GameObject* GetClientObject(KX_ClientObjectInfo* info); +#ifndef DISABLE_PYTHON // Python attributes that wont convert into CValue // // there are 2 places attributes can be stored, in the CValue, @@ -130,6 +133,7 @@ public: // * when assigning a value, first see if it can be a CValue, if it can remove the "m_attr_dict" and set the CValue // PyObject* m_attr_dict; +#endif virtual void /* This function should be virtual - derived classed override it */ Relink( @@ -158,6 +162,15 @@ public: return &m_OpenGL_4x4Matrix; }; + /** + * Update the blender object obmat field from the object world position + * if blendobj is NULL, update the object pointed by m_pBlenderObject + * The user must take action to restore the matrix before leaving the GE. + * Used in Armature evaluation + */ + void + UpdateBlenderObjectMatrix(Object* blendobj=NULL); + /** * Get a pointer to the game object that is the parent of * this object. Or NULL if there is no parent. The returned @@ -736,14 +749,6 @@ public: ) { return m_bIsNegativeScaling; } /** - * Is this a light? - */ - virtual bool - IsLight( - void - ) { return false; } - - /** * @section Logic bubbling methods. */ @@ -787,7 +792,8 @@ public: CListValue* GetChildren(); CListValue* GetChildrenRecursive(); - + +#ifndef DISABLE_PYTHON /** * @section Python interface functions. */ @@ -885,22 +891,7 @@ public: /* getitem/setitem */ static PyMappingMethods Mapping; static PySequenceMethods Sequence; - -private : - - /** - * Random internal function to convert python function arguments - * to 2 vectors. - * @return true if conversion was possible. - */ - - bool - ConvertPythonVectorArgs( - PyObject* args, - MT_Vector3& pos, - MT_Vector3& pos2 - ); - +#endif }; |