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author | Campbell Barton <ideasman42@gmail.com> | 2009-04-22 16:16:41 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-22 16:16:41 +0400 |
commit | a8592d09d0173bab0e3eb66a315146e164cf14a4 (patch) | |
tree | f73a0f025a2a673ad3d9f22273d02f72225e1e52 /source/gameengine/Ketsji/KX_GameObject.h | |
parent | c09b1a985c29e59736eef619e2dae1a1dcf2d73a (diff) |
BGE C++ API
Some functions used
ProcessReplica(replica);
others
replica->ProcessReplica()
Use the second method everywhere so the PyObjectPlus's ProcessReplica() can be called from its subclasses.
Note that PyObjectPlus's ProcessReplica isnt used yet.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index e81429dff5a..479a3c1b574 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -279,9 +279,7 @@ public: * data owned by this class is deep copied. Called internally */ virtual void - ProcessReplica( - KX_GameObject* replica - ); + ProcessReplica(); /** * Return the linear velocity of the game object. |