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authorCampbell Barton <ideasman42@gmail.com>2009-04-22 16:16:41 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-22 16:16:41 +0400
commita8592d09d0173bab0e3eb66a315146e164cf14a4 (patch)
treef73a0f025a2a673ad3d9f22273d02f72225e1e52 /source/gameengine/Ketsji/KX_GameObject.h
parentc09b1a985c29e59736eef619e2dae1a1dcf2d73a (diff)
BGE C++ API
Some functions used ProcessReplica(replica); others replica->ProcessReplica() Use the second method everywhere so the PyObjectPlus's ProcessReplica() can be called from its subclasses. Note that PyObjectPlus's ProcessReplica isnt used yet.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.h')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index e81429dff5a..479a3c1b574 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -279,9 +279,7 @@ public:
* data owned by this class is deep copied. Called internally
*/
virtual void
- ProcessReplica(
- KX_GameObject* replica
- );
+ ProcessReplica();
/**
* Return the linear velocity of the game object.