diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2014-05-05 02:37:18 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2014-05-05 02:39:15 +0400 |
commit | 362b25b38287cb75e4d22b30bdbc7f47e8eb3fdf (patch) | |
tree | 6d4b60050f1a98c1fa8ac6446f451d5fe3200218 /source/gameengine/Ketsji/KX_GameObject.h | |
parent | d27eea6dc6886ff900d62d77863e432d724d4de1 (diff) |
Fix T39928: Blender crash/freeze when game engine is started with animation played directly on camera object with parents.
Updating object IPOs is not currently thread-safe since it also updates
children. This leads to problems when parents and children are both
animated. For now, updating object IPOs is done in its own loop to avoid
threading issues.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index ac0afca91eb..7450be4fdef 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -300,6 +300,12 @@ public: */ void UpdateActionManager(float curtime); + /** + * Have the action manager update IPOs + * note: not thread-safe! + */ + void UpdateActionIPOs(); + /********************************* * End Animation API *********************************/ |