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authorMitchell Stokes <mogurijin@gmail.com>2015-01-08 07:31:08 +0300
committerMitchell Stokes <mogurijin@gmail.com>2015-01-08 07:38:05 +0300
commit4fac29ca0e8cc09a3f7bce27f549cc75ffdbb1d4 (patch)
treebe7eee86343577d5f014eedb23fb3d779b979874 /source/gameengine/Ketsji/KX_GameObject.h
parentae18fd5937753d1fc420dc8aef78efacabb9750c (diff)
Revert "Fix T40257: Frustum culling not working properly"
This reverts commit 315609ec0c1e28eb12bde3e8bbd2a5b03672b1a9. This fix still causes more issues than it solves.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.h')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index d4fa4851696..cc84ab01342 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -852,10 +852,10 @@ public:
/**
* Was this object culled?
*/
- bool
+ inline bool
GetCulled(
void
- );
+ ) { return m_bCulled; }
/**
* Set culled flag of this object