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author | Mitchell Stokes <mogurijin@gmail.com> | 2015-01-08 07:31:08 +0300 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2015-01-08 07:38:05 +0300 |
commit | 4fac29ca0e8cc09a3f7bce27f549cc75ffdbb1d4 (patch) | |
tree | be7eee86343577d5f014eedb23fb3d779b979874 /source/gameengine/Ketsji/KX_GameObject.h | |
parent | ae18fd5937753d1fc420dc8aef78efacabb9750c (diff) |
Revert "Fix T40257: Frustum culling not working properly"
This reverts commit 315609ec0c1e28eb12bde3e8bbd2a5b03672b1a9.
This fix still causes more issues than it solves.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index d4fa4851696..cc84ab01342 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -852,10 +852,10 @@ public: /** * Was this object culled? */ - bool + inline bool GetCulled( void - ); + ) { return m_bCulled; } /** * Set culled flag of this object |