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author | Mitchell Stokes <mogurijin@gmail.com> | 2013-02-11 22:29:19 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-02-11 22:29:19 +0400 |
commit | 8997e5ae0676382b7f2afb59d04819f4c926a330 (patch) | |
tree | ef80b7987945cb6b71d320c48b764399707412d5 /source/gameengine/Ketsji/KX_GameObject.h | |
parent | 1a8dcbcb4fe9686c641167fca3b880803859c5c4 (diff) |
BGE: Fix for issue #32606 "Raycasts are locked to the scene of calling object" reported by Josiah Lane (solarlune). The raycasting functions were using the active scene instead of the object's scene.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index 253b5e26ebe..86c712ea017 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -923,6 +923,8 @@ public: CListValue* GetChildren(); CListValue* GetChildrenRecursive(); + KX_Scene* GetScene(); + #ifdef WITH_PYTHON /** * \section Python interface functions. |