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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-04-24 10:40:15 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-04-24 10:40:15 +0400
commit63048b6cf4358dc9231e0704e03e0f8d5729a174 (patch)
tree33a1047d2d9007021a78ab2c2fbb8fc5d06727c5 /source/gameengine/Ketsji/KX_GameObject.h
parenta46f456e92b14d986022b301757a7bad3c4c76b5 (diff)
Synchronise game engine with Tuhopuu2 tree.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.h')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h25
1 files changed, 14 insertions, 11 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 84ce0778fbb..e503f57ae9f 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -59,29 +59,32 @@ class RAS_MeshObject;
class KX_IPhysicsController;
class SM_Object;
+/**
+ * KX_GameObject is the main class for dynamic objects.
+ */
class KX_GameObject : public SCA_IObject
{
Py_Header;
- bool m_bDyna;
- KX_ClientObjectInfo* m_pClient_info;
- STR_String m_name;
- STR_String m_text;
+ bool m_bDyna;
+ KX_ClientObjectInfo* m_pClient_info;
+ STR_String m_name;
+ STR_String m_text;
std::vector<RAS_MeshObject*> m_meshes;
- bool m_bSuspendDynamics;
- bool m_bUseObjectColor;
- MT_Vector4 m_objectColor;
+ bool m_bSuspendDynamics;
+ bool m_bUseObjectColor;
+ MT_Vector4 m_objectColor;
// Is this object set to be visible? Only useful for the
// visibility subsystem right now.
- bool m_bVisible;
+ bool m_bVisible;
- KX_IPhysicsController* m_pPhysicsController1;
- SG_Node* m_pSGNode;
+ KX_IPhysicsController* m_pPhysicsController1;
+ SG_Node* m_pSGNode;
protected:
- MT_CmMatrix4x4 m_OpenGL_4x4Matrix;
+ MT_CmMatrix4x4 m_OpenGL_4x4Matrix;
public:
virtual void /* This function should be virtual - derived classed override it */