diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/Ketsji/KX_IPO_SGController.cpp | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/Ketsji/KX_IPO_SGController.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_IPO_SGController.cpp | 373 |
1 files changed, 0 insertions, 373 deletions
diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.cpp b/source/gameengine/Ketsji/KX_IPO_SGController.cpp deleted file mode 100644 index be1a4b4ef3a..00000000000 --- a/source/gameengine/Ketsji/KX_IPO_SGController.cpp +++ /dev/null @@ -1,373 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - * Scenegraph controller for ipos. - */ - -/** \file gameengine/Ketsji/KX_IPO_SGController.cpp - * \ingroup ketsji - */ - - -#if defined(_WIN64) -typedef unsigned __int64 uint_ptr; -#else -typedef unsigned long uint_ptr; -#endif - -#ifdef _MSC_VER - /* This warning tells us about truncation of __long__ stl-generated names. - * It can occasionally cause DevStudio to have internal compiler warnings. */ -# pragma warning(disable:4786) -#endif - -#include "KX_IPO_SGController.h" -#include "KX_ScalarInterpolator.h" -#include "KX_GameObject.h" -#include "PHY_IPhysicsController.h" -#include "DNA_ipo_types.h" -#include "BLI_math.h" - -// All objects should start on frame 1! Will we ever need an object to -// start on another frame, the 1.0 should change. -KX_IpoSGController::KX_IpoSGController() -: m_ipo_as_force(false), - m_ipo_add(false), - m_ipo_local(false), - m_modified(true), - m_ipotime(1.0), - m_ipo_start_initialized(false), - m_ipo_start_euler(0.0f, 0.0f, 0.0f), - m_ipo_euler_initialized(false) -{ - m_game_object = NULL; - for (int i = 0; i < KX_MAX_IPO_CHANNELS; i++) - m_ipo_channels_active[i] = false; -} - - -void KX_IpoSGController::SetOption(int option, int value) -{ - switch (option) { - case SG_CONTR_IPO_IPO_AS_FORCE: - m_ipo_as_force = (value != 0); - m_modified = true; - break; - case SG_CONTR_IPO_IPO_ADD: - m_ipo_add = (value != 0); - m_modified = true; - break; - case SG_CONTR_IPO_RESET: - if (m_ipo_start_initialized && value) { - m_ipo_start_initialized = false; - m_modified = true; - } - break; - case SG_CONTR_IPO_LOCAL: - if (value/* && ((SG_Node*)m_pObject)->GetSGParent() == NULL*/) { - // only accept local Ipo if the object has no parent - m_ipo_local = true; - } - else { - m_ipo_local = false; - } - m_modified = true; - break; - default: - ; /* just ignore the rest */ - } -} - -void KX_IpoSGController::UpdateSumoReference() -{ - if (m_game_object) { - } -} - -void KX_IpoSGController::SetGameObject(KX_GameObject *go) -{ - m_game_object = go; -} - -bool KX_IpoSGController::Update(double currentTime) -{ - if (m_modified) { - T_InterpolatorList::iterator i; - for (i = m_interpolators.begin(); i != m_interpolators.end(); ++i) { - (*i)->Execute(m_ipotime);//currentTime); - } - - SG_Spatial *ob = (SG_Spatial *)m_pObject; - - //initialization on the first frame of the IPO - if (!m_ipo_start_initialized) { - m_ipo_start_point = ob->GetLocalPosition(); - m_ipo_start_orient = ob->GetLocalOrientation(); - m_ipo_start_scale = ob->GetLocalScale(); - m_ipo_start_initialized = true; - if (!m_ipo_euler_initialized) { - // do it only once to avoid angle discontinuities - m_ipo_start_orient.getEuler(m_ipo_start_euler[0], m_ipo_start_euler[1], m_ipo_start_euler[2]); - m_ipo_euler_initialized = true; - } - } - - //modifies position? - if (m_ipo_channels_active[OB_LOC_X] || m_ipo_channels_active[OB_LOC_Y] || m_ipo_channels_active[OB_LOC_Z] || - m_ipo_channels_active[OB_DLOC_X] || m_ipo_channels_active[OB_DLOC_Y] || m_ipo_channels_active[OB_DLOC_Z]) - { - if (m_ipo_as_force == true) { - if (m_game_object && ob && m_game_object->GetPhysicsController()) { - MT_Vector3 vec = m_ipo_local ? - ob->GetWorldOrientation() * m_ipo_xform.GetPosition() : - m_ipo_xform.GetPosition(); - m_game_object->GetPhysicsController()->ApplyForce(vec, false); - } - } - else { - // Local ipo should be defined with the object position at (0,0,0) - // Local transform is applied to the object based on initial position - MT_Point3 newPosition(0.0f, 0.0f, 0.0f); - - if (!m_ipo_add) - newPosition = ob->GetLocalPosition(); - //apply separate IPO channels if there is any data in them - //Loc and dLoc act by themselves or are additive - //LocX and dLocX - if (m_ipo_channels_active[OB_LOC_X]) { - newPosition[0] = (m_ipo_channels_active[OB_DLOC_X] ? m_ipo_xform.GetPosition()[0] + m_ipo_xform.GetDeltaPosition()[0] : m_ipo_xform.GetPosition()[0]); - } - else if (m_ipo_channels_active[OB_DLOC_X] && m_ipo_start_initialized) { - newPosition[0] = (((!m_ipo_add) ? m_ipo_start_point[0] : 0.0f) + m_ipo_xform.GetDeltaPosition()[0]); - } - //LocY and dLocY - if (m_ipo_channels_active[OB_LOC_Y]) { - newPosition[1] = (m_ipo_channels_active[OB_DLOC_Y] ? m_ipo_xform.GetPosition()[1] + m_ipo_xform.GetDeltaPosition()[1] : m_ipo_xform.GetPosition()[1]); - } - else if (m_ipo_channels_active[OB_DLOC_Y] && m_ipo_start_initialized) { - newPosition[1] = (((!m_ipo_add) ? m_ipo_start_point[1] : 0.0f) + m_ipo_xform.GetDeltaPosition()[1]); - } - //LocZ and dLocZ - if (m_ipo_channels_active[OB_LOC_Z]) { - newPosition[2] = (m_ipo_channels_active[OB_DLOC_Z] ? m_ipo_xform.GetPosition()[2] + m_ipo_xform.GetDeltaPosition()[2] : m_ipo_xform.GetPosition()[2]); - } - else if (m_ipo_channels_active[OB_DLOC_Z] && m_ipo_start_initialized) { - newPosition[2] = (((!m_ipo_add) ? m_ipo_start_point[2] : 0.0f) + m_ipo_xform.GetDeltaPosition()[2]); - } - if (m_ipo_add) { - if (m_ipo_local) - newPosition = m_ipo_start_point + m_ipo_start_scale*(m_ipo_start_orient*newPosition); - else - newPosition = m_ipo_start_point + newPosition; - } - if (m_game_object) - m_game_object->NodeSetLocalPosition(newPosition); - } - } - //modifies orientation? - if (m_ipo_channels_active[OB_ROT_X] || m_ipo_channels_active[OB_ROT_Y] || m_ipo_channels_active[OB_ROT_Z] || - m_ipo_channels_active[OB_DROT_X] || m_ipo_channels_active[OB_DROT_Y] || m_ipo_channels_active[OB_DROT_Z]) - { - if (m_ipo_as_force) { - if (m_game_object && ob) { - m_game_object->ApplyTorque(m_ipo_local ? - ob->GetWorldOrientation() * m_ipo_xform.GetEulerAngles() : - m_ipo_xform.GetEulerAngles(), false); - } - } - else if (m_ipo_add) { - if (m_ipo_start_initialized) { - double yaw = 0.0, pitch = 0.0, roll = 0.0; //delta Euler angles - - //RotX and dRotX - if (m_ipo_channels_active[OB_ROT_X]) - yaw += m_ipo_xform.GetEulerAngles()[0]; - if (m_ipo_channels_active[OB_DROT_X]) - yaw += m_ipo_xform.GetDeltaEulerAngles()[0]; - - //RotY dRotY - if (m_ipo_channels_active[OB_ROT_Y]) - pitch += m_ipo_xform.GetEulerAngles()[1]; - if (m_ipo_channels_active[OB_DROT_Y]) - pitch += m_ipo_xform.GetDeltaEulerAngles()[1]; - - //RotZ and dRotZ - if (m_ipo_channels_active[OB_ROT_Z]) - roll += m_ipo_xform.GetEulerAngles()[2]; - if (m_ipo_channels_active[OB_DROT_Z]) - roll += m_ipo_xform.GetDeltaEulerAngles()[2]; - - MT_Matrix3x3 rotation(MT_Vector3(yaw, pitch, roll)); - if (m_ipo_local) - rotation = m_ipo_start_orient * rotation; - else - rotation = rotation * m_ipo_start_orient; - if (m_game_object) - m_game_object->NodeSetLocalOrientation(rotation); - } - } - else if (m_ipo_channels_active[OB_ROT_X] || m_ipo_channels_active[OB_ROT_Y] || m_ipo_channels_active[OB_ROT_Z]) { - if (m_ipo_euler_initialized) { - // assume all channel absolute - // All 3 channels should be specified but if they are not, we will take - // the value at the start of the game to avoid angle sign reversal - double yaw = m_ipo_start_euler[0], pitch = m_ipo_start_euler[1], roll = m_ipo_start_euler[2]; - - //RotX and dRotX - if (m_ipo_channels_active[OB_ROT_X]) { - yaw = (m_ipo_channels_active[OB_DROT_X] ? (m_ipo_xform.GetEulerAngles()[0] + m_ipo_xform.GetDeltaEulerAngles()[0]) : m_ipo_xform.GetEulerAngles()[0] ); - } - else if (m_ipo_channels_active[OB_DROT_X]) { - yaw += m_ipo_xform.GetDeltaEulerAngles()[0]; - } - - //RotY dRotY - if (m_ipo_channels_active[OB_ROT_Y]) { - pitch = (m_ipo_channels_active[OB_DROT_Y] ? (m_ipo_xform.GetEulerAngles()[1] + m_ipo_xform.GetDeltaEulerAngles()[1]) : m_ipo_xform.GetEulerAngles()[1] ); - } - else if (m_ipo_channels_active[OB_DROT_Y]) { - pitch += m_ipo_xform.GetDeltaEulerAngles()[1]; - } - - //RotZ and dRotZ - if (m_ipo_channels_active[OB_ROT_Z]) { - roll = (m_ipo_channels_active[OB_DROT_Z] ? (m_ipo_xform.GetEulerAngles()[2] + m_ipo_xform.GetDeltaEulerAngles()[2]) : m_ipo_xform.GetEulerAngles()[2] ); - } - else if (m_ipo_channels_active[OB_DROT_Z]) { - roll += m_ipo_xform.GetDeltaEulerAngles()[2]; - } - if (m_game_object) - m_game_object->NodeSetLocalOrientation(MT_Vector3(yaw, pitch, roll)); - } - } - else if (m_ipo_start_initialized) { - // only DROT, treat as Add - double yaw = 0.0, pitch = 0.0, roll = 0.0; //delta Euler angles - - //dRotX - if (m_ipo_channels_active[OB_DROT_X]) - yaw = m_ipo_xform.GetDeltaEulerAngles()[0]; - - //dRotY - if (m_ipo_channels_active[OB_DROT_Y]) - pitch = m_ipo_xform.GetDeltaEulerAngles()[1]; - - //dRotZ - if (m_ipo_channels_active[OB_DROT_Z]) - roll = m_ipo_xform.GetDeltaEulerAngles()[2]; - - // dRot are always local - MT_Matrix3x3 rotation(MT_Vector3(yaw, pitch, roll)); - rotation = m_ipo_start_orient * rotation; - if (m_game_object) - m_game_object->NodeSetLocalOrientation(rotation); - } - } - //modifies scale? - if (m_ipo_channels_active[OB_SIZE_X] || m_ipo_channels_active[OB_SIZE_Y] || m_ipo_channels_active[OB_SIZE_Z] || - m_ipo_channels_active[OB_DSIZE_X] || m_ipo_channels_active[OB_DSIZE_Y] || m_ipo_channels_active[OB_DSIZE_Z]) - { - //default is no scale change - MT_Vector3 newScale(1.0f, 1.0f, 1.0f); - if (!m_ipo_add) - newScale = ob->GetLocalScale(); - - if (m_ipo_channels_active[OB_SIZE_X]) { - newScale[0] = (m_ipo_channels_active[OB_DSIZE_X] ? (m_ipo_xform.GetScaling()[0] + m_ipo_xform.GetDeltaScaling()[0]) : m_ipo_xform.GetScaling()[0]); - } - else if (m_ipo_channels_active[OB_DSIZE_X] && m_ipo_start_initialized) { - newScale[0] = (m_ipo_xform.GetDeltaScaling()[0] + ((!m_ipo_add) ? m_ipo_start_scale[0] : 0.0f)); - } - - //RotY dRotY - if (m_ipo_channels_active[OB_SIZE_Y]) { - newScale[1] = (m_ipo_channels_active[OB_DSIZE_Y] ? (m_ipo_xform.GetScaling()[1] + m_ipo_xform.GetDeltaScaling()[1]): m_ipo_xform.GetScaling()[1]); - } - else if (m_ipo_channels_active[OB_DSIZE_Y] && m_ipo_start_initialized) { - newScale[1] = (m_ipo_xform.GetDeltaScaling()[1] + ((!m_ipo_add)?m_ipo_start_scale[1] : 0.0f)); - } - - //RotZ and dRotZ - if (m_ipo_channels_active[OB_SIZE_Z]) { - newScale[2] = (m_ipo_channels_active[OB_DSIZE_Z] ? (m_ipo_xform.GetScaling()[2] + m_ipo_xform.GetDeltaScaling()[2]) : m_ipo_xform.GetScaling()[2]); - } - else if (m_ipo_channels_active[OB_DSIZE_Z] && m_ipo_start_initialized) { - newScale[2] = (m_ipo_xform.GetDeltaScaling()[2] + ((!m_ipo_add)?m_ipo_start_scale[2] : 1.0f)); - } - - if (m_ipo_add) { - newScale = m_ipo_start_scale * newScale; - } - if (m_game_object) - m_game_object->NodeSetLocalScale(newScale); - } - m_modified = false; - } - return false; -} - -void KX_IpoSGController::AddInterpolator(KX_IInterpolator *interp) -{ - m_interpolators.push_back(interp); -} - -SG_Controller *KX_IpoSGController::GetReplica(SG_Node *destnode) -{ - KX_IpoSGController *iporeplica = new KX_IpoSGController(*this); - // clear object that ipo acts on in the replica. - iporeplica->ClearObject(); - iporeplica->SetGameObject((KX_GameObject *)destnode->GetSGClientObject()); - - // dirty hack, ask Gino for a better solution in the ipo implementation - // hacken en zagen, in what we call datahiding, not written for replication :( - - T_InterpolatorList oldlist = m_interpolators; - iporeplica->m_interpolators.clear(); - - T_InterpolatorList::iterator i; - for (i = oldlist.begin(); i != oldlist.end(); ++i) { - KX_ScalarInterpolator *copyipo = new KX_ScalarInterpolator(*((KX_ScalarInterpolator *)*i)); - iporeplica->AddInterpolator(copyipo); - - MT_Scalar *scaal = ((KX_ScalarInterpolator *)*i)->GetTarget(); - uint_ptr orgbase = (uint_ptr)&m_ipo_xform; - uint_ptr orgloc = (uint_ptr)scaal; - uint_ptr offset = orgloc - orgbase; - uint_ptr newaddrbase = (uint_ptr)&iporeplica->m_ipo_xform; - newaddrbase += offset; - MT_Scalar *blaptr = (MT_Scalar *) newaddrbase; - copyipo->SetNewTarget((MT_Scalar *)blaptr); - } - - return iporeplica; -} - -KX_IpoSGController::~KX_IpoSGController() -{ - T_InterpolatorList::iterator i; - for (i = m_interpolators.begin(); i != m_interpolators.end(); ++i) { - delete (*i); - } -} |