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authorBenoit Bolsee <benoit.bolsee@online.be>2008-03-13 00:33:24 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2008-03-13 00:33:24 +0300
commit3444d6612a525b879857c60d49165efb01f77529 (patch)
treef6ab2fc722b2111fbdecb3b4a76da83ab5bb2e57 /source/gameengine/Ketsji/KX_IPO_SGController.h
parent8cc341a5a4ab8f6cceaae525d7e896760d5f87b5 (diff)
Delta Loc/Rot/Scale Ipo curve are now supporting in the BGE with the following limitations:
1. All Ipo channels are now independent. In Blender 2.45, all 3 Loc Ipo channels were automatically set together. For example, having just a LocX Ipo channel was sufficient to fix the X, Y and Z coordinates, with the Y and Z value taken from the object original Y and Z location in Blender. The same was true for the 3 Rot and the 3 Scale Ipo channels: the missing channels were assumed to have constant value taken from the object original orientation/scale in Blender. With this patch, all Ipo channels are now independent. THIS WILL CREATE BACKWARD COMPATIBILITY PROBLEM if you omit to define the 3 channels of a same type together in your Blend file: the undefined Loc, Rot, Scale coordinates of the object will be influenced by the parent/spawner Loc/Rot/Scale in case the object is a child or dynamically created. 2. Delta Loc, Rot, Scale are now supported with the following limitations: - The delta Loc/Rot Ipo modify the object global (NOT local) location/orientation - The delta Scale change the object local scale - The delta Ipo curves are relative to the object starting Loc/Rot/Scale when the Ipo was first activated; after that, the delta Ipo becomes global. This means that the object will return to this initial Loc/Rot/Scale when you later restart the Ipo curve, even if you had changed the object Loc/Rot/Scale in the meantime. Of course this applies only to the specific Loc/Rot/Scale coordinate that are defined in the Ipo channels as the channels are now independent. 3. When the objects are converted from Blender to the BGE, the delta Loc/Rot/Scale that might result from initial non-zero values in delta Ipo Curves will be ignored. However, as soon as the delta Ipo curve is activated, the non-zero values will be taken into account and the object will jump to the same Loc/Rot/Scale situation as in Blender. Note that delta Ipo curves with initial non-zero values is bad practice; logically, a delta Ipo curver should always start from 0. 4. If you define both a global and delta channel of the same type (LocX and DLocX), the result will be a global channel equivalent to the sum of the two channels (LocX+DLocX).
Diffstat (limited to 'source/gameengine/Ketsji/KX_IPO_SGController.h')
-rw-r--r--source/gameengine/Ketsji/KX_IPO_SGController.h36
1 files changed, 23 insertions, 13 deletions
diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.h b/source/gameengine/Ketsji/KX_IPO_SGController.h
index 3b20f47f5fc..1ebd6900741 100644
--- a/source/gameengine/Ketsji/KX_IPO_SGController.h
+++ b/source/gameengine/Ketsji/KX_IPO_SGController.h
@@ -38,27 +38,40 @@
#include "KX_IPOTransform.h"
#include "KX_IInterpolator.h"
+#define KX_MAX_IPO_CHANNELS 19 //note- [0] is not used
+
class KX_IpoSGController : public SG_Controller
{
KX_IPOTransform m_ipo_xform;
T_InterpolatorList m_interpolators;
- /* Why not bools? */
- short m_modify_position : 1;
- short m_modify_orientation : 1;
- short m_modify_scaling : 1;
+
+ /** Flag for each IPO channel that can be applied to a game object */
+ bool m_ipo_channels_active[KX_MAX_IPO_CHANNELS];
/** Interpret the ipo as a force rather than a displacement? */
bool m_ipo_as_force;
/** Ipo-as-force acts in local rather than in global coordinates? */
bool m_force_ipo_acts_local;
-
+
/** Were settings altered since the last update? */
bool m_modified;
/** Local time of this ipo.*/
double m_ipotime;
+ /** Location of the object when the IPO is first fired (for local transformations) */
+ class MT_Point3 m_ipo_start_point;
+
+ /** Orientation of the object when the IPO is first fired (for local transformations) */
+ class MT_Matrix3x3 m_ipo_start_orient;
+
+ /** Scale of the object when the IPO is first fired (for local transformations) */
+ class MT_Vector3 m_ipo_start_scale;
+
+ /** if IPO initial position has been set for local normal IPO */
+ bool m_ipo_start_initialized;
+
/** A reference to the original game object. */
class KX_GameObject* m_game_object;
@@ -80,16 +93,12 @@ public:
/** Set reference to the corresponding game object. */
void SetGameObject(class KX_GameObject*);
- void SetModifyPosition(bool modifypos) {
- m_modify_position=modifypos;
- }
- void SetModifyOrientation(bool modifyorient) {
- m_modify_orientation=modifyorient;
- }
- void SetModifyScaling(bool modifyscale) {
- m_modify_scaling=modifyscale;
+ void SetIPOChannelActive(int index, bool value) {
+ //indexes found in makesdna\DNA_ipo_types.h
+ m_ipo_channels_active[index] = value;
}
+
KX_IPOTransform& GetIPOTransform()
{
return m_ipo_xform;
@@ -105,3 +114,4 @@ public:
#endif //__IPO_SGCONTROLLER_H
+