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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2005-03-25 13:33:39 +0300
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2005-03-25 13:33:39 +0300
commitc844aa265ad4eb50ad0e18661470fa6092052728 (patch)
treec4a778ab1227e4266022fd076e8a0cb709badd13 /source/gameengine/Ketsji/KX_IPO_SGController.h
parent3dd17cec3bcaa3885e14630e6a71a8486e9b2697 (diff)
Big patches:
Erwin Coumans: Abstract the physics engine Charlie C: Joystick fixes Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
Diffstat (limited to 'source/gameengine/Ketsji/KX_IPO_SGController.h')
-rw-r--r--source/gameengine/Ketsji/KX_IPO_SGController.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.h b/source/gameengine/Ketsji/KX_IPO_SGController.h
index 107d5026370..3b20f47f5fc 100644
--- a/source/gameengine/Ketsji/KX_IPO_SGController.h
+++ b/source/gameengine/Ketsji/KX_IPO_SGController.h
@@ -59,12 +59,6 @@ class KX_IpoSGController : public SG_Controller
/** Local time of this ipo.*/
double m_ipotime;
- /** A reference to the sm scene an eventually associated physics object is in. */
-// class SM_Scene* m_sumo_scene;
-
- /** A reference an eventually associated physics object is in. */
- class SM_Object* m_sumo_object;
-
/** A reference to the original game object. */
class KX_GameObject* m_game_object;