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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2005-03-25 13:33:39 +0300
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2005-03-25 13:33:39 +0300
commitc844aa265ad4eb50ad0e18661470fa6092052728 (patch)
treec4a778ab1227e4266022fd076e8a0cb709badd13 /source/gameengine/Ketsji/KX_IPhysicsController.cpp
parent3dd17cec3bcaa3885e14630e6a71a8486e9b2697 (diff)
Big patches:
Erwin Coumans: Abstract the physics engine Charlie C: Joystick fixes Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
Diffstat (limited to 'source/gameengine/Ketsji/KX_IPhysicsController.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_IPhysicsController.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_IPhysicsController.cpp b/source/gameengine/Ketsji/KX_IPhysicsController.cpp
index 9cc7764227b..c2328e45435 100644
--- a/source/gameengine/Ketsji/KX_IPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_IPhysicsController.cpp
@@ -36,14 +36,18 @@
#include <config.h>
#endif
+#include "PHY_DynamicTypes.h"
+
KX_IPhysicsController::KX_IPhysicsController(bool dyna,void* userdata)
: m_bDyna(dyna),
m_suspendDynamics(false),
m_userdata(userdata)
{
-};
+}
KX_IPhysicsController::~KX_IPhysicsController()
{
}
+
+