diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-06-19 02:10:00 +0400 |
---|---|---|
committer | Erwin Coumans <blender@erwincoumans.com> | 2006-06-19 02:10:00 +0400 |
commit | ec8448b88d9285624d61ce9196c7ad3643dc921e (patch) | |
tree | a8b88feac6e25d1c8aa0e45fb1a018e3b2b30e6c /source/gameengine/Ketsji/KX_IPhysicsController.h | |
parent | dcbcc125824c6debc082b7ba36082602bc63f9d3 (diff) |
bugfix/workaround for problem with hard-coded collision margins being too large.
Diffstat (limited to 'source/gameengine/Ketsji/KX_IPhysicsController.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_IPhysicsController.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_IPhysicsController.h b/source/gameengine/Ketsji/KX_IPhysicsController.h index ca64888fd55..9a64be7f99c 100644 --- a/source/gameengine/Ketsji/KX_IPhysicsController.h +++ b/source/gameengine/Ketsji/KX_IPhysicsController.h @@ -60,6 +60,7 @@ public: virtual void applyImpulse(const MT_Point3& attach, const MT_Vector3& impulse)=0; virtual void SetObject (SG_IObject* object)=0; + virtual void SetMargin (float collisionMargin)=0; virtual void RelativeTranslate(const MT_Vector3& dloc,bool local)=0; virtual void RelativeRotate(const MT_Matrix3x3& drot,bool local)=0; |