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authorBenoit Bolsee <benoit.bolsee@online.be>2009-04-08 20:25:00 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-04-08 20:25:00 +0400
commit370850146f5ab1af11ec3a28abd1bad2f60314a4 (patch)
tree9559a67412bb0d78ef47bf05e19850357007fc19 /source/gameengine/Ketsji/KX_IPhysicsController.h
parent2074128fadbfd58ea13a68cbccaa1f6771bbd710 (diff)
BGE patch #18051: add localInertia attribute to GameObject.
Diffstat (limited to 'source/gameengine/Ketsji/KX_IPhysicsController.h')
-rw-r--r--source/gameengine/Ketsji/KX_IPhysicsController.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_IPhysicsController.h b/source/gameengine/Ketsji/KX_IPhysicsController.h
index 13501f1fbbd..b7603203241 100644
--- a/source/gameengine/Ketsji/KX_IPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_IPhysicsController.h
@@ -79,6 +79,7 @@ public:
virtual void setScaling(const MT_Vector3& scaling)=0;
virtual MT_Scalar GetMass()=0;
virtual void SetMass(MT_Scalar newmass)=0;
+ virtual MT_Vector3 GetLocalInertia()=0;
virtual MT_Vector3 getReactionForce()=0;
virtual void setRigidBody(bool rigid)=0;
virtual void AddCompoundChild(KX_IPhysicsController* child) = 0;