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authorBenoit Bolsee <benoit.bolsee@online.be>2008-07-21 16:37:27 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-07-21 16:37:27 +0400
commit4ae4ecd3ce3528a3a29ebdaaab8bb2eb01c0f5bf (patch)
tree448f96f0b71ac0e444a576effcef74b55eeadb00 /source/gameengine/Ketsji/KX_IPhysicsController.h
parent8f17a66036012ae3f527b95ea9489afbfb212429 (diff)
BGE patch: Optimization of bullet adaptation layer - part 1.
First batch of optimizaton of the bullet adaptation layer in the BGE. - remove circular motion state update. - optimization of physic adaptation layer for bullet: bypass unecessary conversion of rotation matrix to quaternion and back. - remove double updates during object replication.
Diffstat (limited to 'source/gameengine/Ketsji/KX_IPhysicsController.h')
-rw-r--r--source/gameengine/Ketsji/KX_IPhysicsController.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_IPhysicsController.h b/source/gameengine/Ketsji/KX_IPhysicsController.h
index bc4cc185a04..ecfdb8c4275 100644
--- a/source/gameengine/Ketsji/KX_IPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_IPhysicsController.h
@@ -71,7 +71,8 @@ public:
virtual void resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ) = 0;
virtual void getOrientation(MT_Quaternion& orn)=0;
- virtual void setOrientation(const MT_Quaternion& orn)=0;
+ virtual void setOrientation(const MT_Matrix3x3& orn)=0;
+ //virtual void setOrientation(const MT_Quaternion& orn)=0;
virtual void setPosition(const MT_Point3& pos)=0;
virtual void setScaling(const MT_Vector3& scaling)=0;
virtual MT_Scalar GetMass()=0;