diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2005-08-22 19:47:56 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2005-08-22 19:47:56 +0400 |
commit | 65a52fc419a990036cdf77ccb8bc724b0aefa8b5 (patch) | |
tree | 7a29645d8ae599b64fdd6419a23757e4104eaaf1 /source/gameengine/Ketsji/KX_ISceneConverter.h | |
parent | 838d9385226a550a0d6f06ad2dee92ec5dbb5e9a (diff) |
- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
- default the m_edgecode to 65535, the wireframe was invisible. when is the edgecode available again ?
- added an extra condition, nearsensor is not yet working for bullet, but it crashed.
Diffstat (limited to 'source/gameengine/Ketsji/KX_ISceneConverter.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_ISceneConverter.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ISceneConverter.h b/source/gameengine/Ketsji/KX_ISceneConverter.h index 63e73b4af53..b3422605c87 100644 --- a/source/gameengine/Ketsji/KX_ISceneConverter.h +++ b/source/gameengine/Ketsji/KX_ISceneConverter.h @@ -59,6 +59,13 @@ public: virtual void SetNewFileName(const STR_String& filename) = 0; virtual bool TryAndLoadNewFile() = 0; + + + virtual void ResetPhysicsObjectsAnimationIpo() = 0; + + ///this generates ipo curves for position, rotation, allowing to use game physics in animation + virtual void WritePhysicsObjectToAnimationIpo(int frameNumber) = 0; + }; #endif //__KX_ISCENECONVERTER_H |