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author | Erwin Coumans <blender@erwincoumans.com> | 2005-11-06 19:50:22 +0300 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2005-11-06 19:50:22 +0300 |
commit | dfce9d7d9be49d0c2ec95ef765c7a930e2f7d7c7 (patch) | |
tree | caa195bbfcced6292dccfbfb8e4a8032be76b33a /source/gameengine/Ketsji/KX_ISceneConverter.h | |
parent | d1be55f41c47aead9ba21723633d3ab195f5113d (diff) |
minor cleanup. Todo: Does 'testhandles' need to be called after every single ipo_insert_vert ?
Diffstat (limited to 'source/gameengine/Ketsji/KX_ISceneConverter.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_ISceneConverter.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ISceneConverter.h b/source/gameengine/Ketsji/KX_ISceneConverter.h index b3422605c87..5cb445a6dc4 100644 --- a/source/gameengine/Ketsji/KX_ISceneConverter.h +++ b/source/gameengine/Ketsji/KX_ISceneConverter.h @@ -65,6 +65,8 @@ public: ///this generates ipo curves for position, rotation, allowing to use game physics in animation virtual void WritePhysicsObjectToAnimationIpo(int frameNumber) = 0; + virtual void TestHandlesPhysicsObjectToAnimationIpo() = 0; + }; |