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authorPorteries Tristan <republicthunderbolt9@gmail.com>2015-10-25 21:22:29 +0300
committerPorteries Tristan <republicthunderbolt9@gmail.com>2015-10-25 21:22:29 +0300
commit06d2ad018564ff0538dad042ebe5670788979171 (patch)
tree9cf328e4e7d5b8210aeb813e0ea8c86d8071cc49 /source/gameengine/Ketsji/KX_ISceneConverter.h
parent0d59acccd33402295e2a18b4051a8192de555a36 (diff)
BGE: Fix issues with async libload.
This patch fixes: - the call of LibFree on a unfinished loaded library; - memory leak created on end of game : the async libraries are loaded but not converted, so not freed with the master scene. Reviewers: campbellbarton, sybren, youle, hg1, moguri, lordloki Reviewed By: moguri, lordloki Differential Revision: https://developer.blender.org/D1571
Diffstat (limited to 'source/gameengine/Ketsji/KX_ISceneConverter.h')
-rw-r--r--source/gameengine/Ketsji/KX_ISceneConverter.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ISceneConverter.h b/source/gameengine/Ketsji/KX_ISceneConverter.h
index 2e1c16c6e32..1963fc7c48f 100644
--- a/source/gameengine/Ketsji/KX_ISceneConverter.h
+++ b/source/gameengine/Ketsji/KX_ISceneConverter.h
@@ -64,6 +64,7 @@ public:
// handle any pending merges from asynchronous loads
virtual void MergeAsyncLoads()=0;
+ virtual void FinalizeAsyncLoads() = 0;
virtual void SetAlwaysUseExpandFraming(bool to_what) = 0;