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authorCampbell Barton <ideasman42@gmail.com>2009-08-18 19:37:31 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-08-18 19:37:31 +0400
commit14d33b3c1fd629ca3ebc2f369b38d9d2ebc09e2e (patch)
tree5304235c3b0bb3f850a0b8e38c96618e9a6cb5aa /source/gameengine/Ketsji/KX_ISceneConverter.h
parent368262461641f23239c1a7bd2e6fa9d5057902e7 (diff)
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
* off by default. * new/delete are at the bottom of each class * python BGE objects have the new/delete in the Py_Header macro.
Diffstat (limited to 'source/gameengine/Ketsji/KX_ISceneConverter.h')
-rw-r--r--source/gameengine/Ketsji/KX_ISceneConverter.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ISceneConverter.h b/source/gameengine/Ketsji/KX_ISceneConverter.h
index 45b3276e98c..f098b0bebf5 100644
--- a/source/gameengine/Ketsji/KX_ISceneConverter.h
+++ b/source/gameengine/Ketsji/KX_ISceneConverter.h
@@ -32,6 +32,10 @@
#include "STR_String.h"
#include "KX_Python.h"
+#ifdef WITH_CXX_GUARDEDALLOC
+#include "MEM_guardedalloc.h"
+#endif
+
struct Scene;
class KX_ISceneConverter
@@ -80,6 +84,13 @@ public:
virtual bool GetGLSLMaterials()=0;
virtual struct Scene* GetBlenderSceneForName(const STR_String& name)=0;
+
+
+#ifdef WITH_CXX_GUARDEDALLOC
+public:
+ void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:KX_ISceneConverter"); }
+ void operator delete( void *mem ) { MEM_freeN(mem); }
+#endif
};
#endif //__KX_ISCENECONVERTER_H