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authorCampbell Barton <ideasman42@gmail.com>2012-03-09 22:28:30 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-09 22:28:30 +0400
commit89a963fb7fdff543b77de790355b9dac3019bd33 (patch)
tree4e1d2245e20f8c21625e99d771776f66c233a0de /source/gameengine/Ketsji/KX_ISceneConverter.h
parentde4bd55e01bc574c13977537ace1a0901dcfcaf0 (diff)
style cleanup: comment blocks
Diffstat (limited to 'source/gameengine/Ketsji/KX_ISceneConverter.h')
-rw-r--r--source/gameengine/Ketsji/KX_ISceneConverter.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/KX_ISceneConverter.h b/source/gameengine/Ketsji/KX_ISceneConverter.h
index dce97ea039f..50390005f2b 100644
--- a/source/gameengine/Ketsji/KX_ISceneConverter.h
+++ b/source/gameengine/Ketsji/KX_ISceneConverter.h
@@ -49,11 +49,11 @@ public:
virtual ~KX_ISceneConverter () {};
/*
- scenename: name of the scene to be converted,
- if the scenename is empty, convert the 'default' scene (whatever this means)
- destinationscene: pass an empty scene, everything goes into this
- dictobj: python dictionary (for pythoncontrollers)
- */
+ * scenename: name of the scene to be converted,
+ * if the scenename is empty, convert the 'default' scene (whatever this means)
+ * destinationscene: pass an empty scene, everything goes into this
+ * dictobj: python dictionary (for pythoncontrollers)
+ */
virtual void ConvertScene(
class KX_Scene* destinationscene,
class RAS_IRenderTools* rendertools,