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authorCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
commit98ee2a781dd20bb58f72ee5700a11b2dd5124d74 (patch)
tree44825775e2d4ddc51d2138755b55c46fc17bb617 /source/gameengine/Ketsji/KX_ISceneConverter.h
parent53f0c3b018a995bbada591351568e4bb217dd1df (diff)
option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
Diffstat (limited to 'source/gameengine/Ketsji/KX_ISceneConverter.h')
-rw-r--r--source/gameengine/Ketsji/KX_ISceneConverter.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ISceneConverter.h b/source/gameengine/Ketsji/KX_ISceneConverter.h
index f098b0bebf5..3c3d1d700c4 100644
--- a/source/gameengine/Ketsji/KX_ISceneConverter.h
+++ b/source/gameengine/Ketsji/KX_ISceneConverter.h
@@ -53,7 +53,9 @@ public:
*/
virtual void ConvertScene(
class KX_Scene* destinationscene,
+#ifndef DISABLE_PYTHON
PyObject* dictobj,
+#endif
class RAS_IRenderTools* rendertools,
class RAS_ICanvas* canvas)=0;