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authorErwin Coumans <blender@erwincoumans.com>2005-11-06 19:50:22 +0300
committerErwin Coumans <blender@erwincoumans.com>2005-11-06 19:50:22 +0300
commitdfce9d7d9be49d0c2ec95ef765c7a930e2f7d7c7 (patch)
treecaa195bbfcced6292dccfbfb8e4a8032be76b33a /source/gameengine/Ketsji/KX_ISceneConverter.h
parentd1be55f41c47aead9ba21723633d3ab195f5113d (diff)
minor cleanup. Todo: Does 'testhandles' need to be called after every single ipo_insert_vert ?
Diffstat (limited to 'source/gameengine/Ketsji/KX_ISceneConverter.h')
-rw-r--r--source/gameengine/Ketsji/KX_ISceneConverter.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ISceneConverter.h b/source/gameengine/Ketsji/KX_ISceneConverter.h
index b3422605c87..5cb445a6dc4 100644
--- a/source/gameengine/Ketsji/KX_ISceneConverter.h
+++ b/source/gameengine/Ketsji/KX_ISceneConverter.h
@@ -65,6 +65,8 @@ public:
///this generates ipo curves for position, rotation, allowing to use game physics in animation
virtual void WritePhysicsObjectToAnimationIpo(int frameNumber) = 0;
+ virtual void TestHandlesPhysicsObjectToAnimationIpo() = 0;
+
};