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authorNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
commit00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch)
tree952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/Ketsji/KX_IpoActuator.cpp
parent5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff)
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/Ketsji/KX_IpoActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_IpoActuator.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/source/gameengine/Ketsji/KX_IpoActuator.cpp b/source/gameengine/Ketsji/KX_IpoActuator.cpp
index de2b31684e0..92333329f9e 100644
--- a/source/gameengine/Ketsji/KX_IpoActuator.cpp
+++ b/source/gameengine/Ketsji/KX_IpoActuator.cpp
@@ -89,7 +89,6 @@ public:
};
-
KX_IpoActuator::KX_IpoActuator(SCA_IObject* gameobj,
const STR_String& propname,
float starttime,
@@ -100,16 +99,16 @@ KX_IpoActuator::KX_IpoActuator(SCA_IObject* gameobj,
bool force_ipo_local,
PyTypeObject* T)
: SCA_IActuator(gameobj,T),
+ m_bNegativeEvent(false),
m_starttime (starttime),
- m_endtime(endtime) ,
- m_localtime(starttime),
+ m_endtime(endtime),
m_recurse(recurse),
- m_type((IpoActType)acttype) ,
+ m_localtime(starttime),
m_direction(1),
- m_bNegativeEvent(false),
m_propname(propname),
m_ipo_as_force(ipo_as_force),
- m_force_ipo_local(force_ipo_local)
+ m_force_ipo_local(force_ipo_local),
+ m_type((IpoActType)acttype)
{
// intentionally empty
}