diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-10-02 01:17:00 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-10-02 01:17:00 +0400 |
commit | c2b8702a83c93cca28262606ed610e31fef22947 (patch) | |
tree | e326afddbb592bd7ff83113f47417e1865e32c84 /source/gameengine/Ketsji/KX_IpoActuator.h | |
parent | 8550c2b594fb1a2544b77b7f3abec84b29b1745d (diff) |
BGE patch: add frameProp to Ipo actuator (Carsten's request).
Diffstat (limited to 'source/gameengine/Ketsji/KX_IpoActuator.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_IpoActuator.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_IpoActuator.h b/source/gameengine/Ketsji/KX_IpoActuator.h index d6f52f8d59d..8e5baed0530 100644 --- a/source/gameengine/Ketsji/KX_IpoActuator.h +++ b/source/gameengine/Ketsji/KX_IpoActuator.h @@ -72,6 +72,9 @@ protected: /** Name of the property (only used in from_prop mode). */ STR_String m_propname; + /** Name of the property where we write the current frame number */ + STR_String m_framepropname; + /** Interpret the ipo as a force? */ bool m_ipo_as_force; @@ -111,6 +114,7 @@ public: KX_IpoActuator(SCA_IObject* gameobj, const STR_String& propname, + const STR_String& framePropname, float starttime, float endtime, bool recurse, |