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authorBenoit Bolsee <benoit.bolsee@online.be>2008-10-02 01:17:00 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-10-02 01:17:00 +0400
commitc2b8702a83c93cca28262606ed610e31fef22947 (patch)
treee326afddbb592bd7ff83113f47417e1865e32c84 /source/gameengine/Ketsji/KX_IpoActuator.h
parent8550c2b594fb1a2544b77b7f3abec84b29b1745d (diff)
BGE patch: add frameProp to Ipo actuator (Carsten's request).
Diffstat (limited to 'source/gameengine/Ketsji/KX_IpoActuator.h')
-rw-r--r--source/gameengine/Ketsji/KX_IpoActuator.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_IpoActuator.h b/source/gameengine/Ketsji/KX_IpoActuator.h
index d6f52f8d59d..8e5baed0530 100644
--- a/source/gameengine/Ketsji/KX_IpoActuator.h
+++ b/source/gameengine/Ketsji/KX_IpoActuator.h
@@ -72,6 +72,9 @@ protected:
/** Name of the property (only used in from_prop mode). */
STR_String m_propname;
+ /** Name of the property where we write the current frame number */
+ STR_String m_framepropname;
+
/** Interpret the ipo as a force? */
bool m_ipo_as_force;
@@ -111,6 +114,7 @@ public:
KX_IpoActuator(SCA_IObject* gameobj,
const STR_String& propname,
+ const STR_String& framePropname,
float starttime,
float endtime,
bool recurse,