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authorMitchell Stokes <mogurijin@gmail.com>2013-02-23 06:47:22 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-02-23 06:47:22 +0400
commite4febef1fb659199b4ab73e3c6ef93edf54243dc (patch)
tree8c51b902f4a529def6f0180d98bad4e2b015b4cd /source/gameengine/Ketsji/KX_IpoConvert.h
parentf924750463b40aa10caf5070543937d326f5605f (diff)
BGE: Finally moving material IPOs to the 2.60 BGE animation system (BL_Action). It was kind of a fluke that they worked before.
Diffstat (limited to 'source/gameengine/Ketsji/KX_IpoConvert.h')
-rw-r--r--source/gameengine/Ketsji/KX_IpoConvert.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_IpoConvert.h b/source/gameengine/Ketsji/KX_IpoConvert.h
new file mode 100644
index 00000000000..1f4e1bea96d
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_IpoConvert.h
@@ -0,0 +1,68 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file KX_IpoConvert.h
+ * \ingroup bgeconv
+ */
+
+#ifndef __KX_IPOCONVERT_H__
+#define __KX_IPOCONVERT_H__
+
+struct Object;
+struct bAction;
+class SG_Controller;
+class KX_GameObject;
+class KX_BlenderSceneConverter;
+
+SG_Controller *BL_CreateIPO(bAction *action,
+ KX_GameObject* gameobj,
+ KX_BlenderSceneConverter *converter);
+
+SG_Controller *BL_CreateObColorIPO(bAction *action,
+ KX_GameObject* gameobj,
+ KX_BlenderSceneConverter *converter);
+
+SG_Controller *BL_CreateLampIPO(bAction *action,
+ KX_GameObject* lightobj,
+ KX_BlenderSceneConverter *converter);
+
+void BL_ConvertWorldIpos(struct World* blenderworld,
+ KX_BlenderSceneConverter *converter);
+
+SG_Controller *BL_CreateCameraIPO(bAction *action,
+ KX_GameObject* cameraobj,
+ KX_BlenderSceneConverter *converter);
+
+SG_Controller *BL_CreateMaterialIpo(
+ bAction *action,
+ class Material* blendermaterial,
+ dword matname_hash,
+ KX_GameObject* gameobj,
+ KX_BlenderSceneConverter *converter);
+
+
+#endif /* __KX_IPOCONVERT_H__ */