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authorCampbell Barton <ideasman42@gmail.com>2009-02-25 15:07:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-02-25 15:07:51 +0300
commit7fffb0b6302618049a35e6bacf0aeed70a47d8aa (patch)
tree8b61ee940e4777f9bed4b63e5e3cc55bf2803ce1 /source/gameengine/Ketsji/KX_KetsjiEngine.cpp
parentc77af311665d230ed933138cd20962d021ad5c2b (diff)
Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
Now Sumo is has been deprecated for a while we might want to remove it for 2.5.
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index 074b3195121..87f348799df 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -59,7 +59,10 @@
#include "KX_PythonInit.h"
#include "KX_PyConstraintBinding.h"
#include "PHY_IPhysicsEnvironment.h"
+
+#ifdef USE_SUMO_SOLID
#include "SumoPhysicsEnvironment.h"
+#endif
#include "SND_Scene.h"
#include "SND_IAudioDevice.h"