diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-01-18 09:04:11 +0300 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-01-18 09:04:11 +0300 |
commit | 85c58bfa8a486d801420e9a2021018f3070d90ec (patch) | |
tree | 50390c5dc765bc113e96c35ec0ac1f88dfaca767 /source/gameengine/Ketsji/KX_KetsjiEngine.cpp | |
parent | 41007941537bd6269ff134db1bb8425fd4c8b079 (diff) |
attempt to fix reported problems with glsl shader on OS X (and other platforms). instead of continuous printing errors, it should just print once, and delete the shaders.
also, disabled the asynchronous logicbrick update, it reportedly causes jitter.
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index 09521376c4c..41bece58e84 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -457,9 +457,9 @@ void KX_KetsjiEngine::NextFrame() frames--; } - bool m_doFullFramerateBricks = true; + bool bUseAsyncLogicBricks= false; - if (m_doFullFramerateBricks) + if (bUseAsyncLogicBricks) { // Logic update sub frame: this will let some logic bricks run at the // full frame rate. |