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authorErwin Coumans <blender@erwincoumans.com>2005-11-06 19:50:22 +0300
committerErwin Coumans <blender@erwincoumans.com>2005-11-06 19:50:22 +0300
commitdfce9d7d9be49d0c2ec95ef765c7a930e2f7d7c7 (patch)
treecaa195bbfcced6292dccfbfb8e4a8032be76b33a /source/gameengine/Ketsji/KX_KetsjiEngine.cpp
parentd1be55f41c47aead9ba21723633d3ab195f5113d (diff)
minor cleanup. Todo: Does 'testhandles' need to be called after every single ipo_insert_vert ?
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index a3a4a556956..a163e8fde58 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -845,6 +845,13 @@ void KX_KetsjiEngine::StopEngine()
{
if (m_bInitialized)
{
+
+ if (m_game2ipo)
+ {
+// printf("TestHandlesPhysicsObjectToAnimationIpo\n");
+ m_sceneconverter->TestHandlesPhysicsObjectToAnimationIpo();
+ }
+
KX_SceneList::iterator sceneit;
for (sceneit = m_scenes.begin();sceneit != m_scenes.end() ; sceneit++)
{