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author | Erwin Coumans <blender@erwincoumans.com> | 2005-11-06 19:50:22 +0300 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2005-11-06 19:50:22 +0300 |
commit | dfce9d7d9be49d0c2ec95ef765c7a930e2f7d7c7 (patch) | |
tree | caa195bbfcced6292dccfbfb8e4a8032be76b33a /source/gameengine/Ketsji/KX_KetsjiEngine.cpp | |
parent | d1be55f41c47aead9ba21723633d3ab195f5113d (diff) |
minor cleanup. Todo: Does 'testhandles' need to be called after every single ipo_insert_vert ?
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index a3a4a556956..a163e8fde58 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -845,6 +845,13 @@ void KX_KetsjiEngine::StopEngine() { if (m_bInitialized) { + + if (m_game2ipo) + { +// printf("TestHandlesPhysicsObjectToAnimationIpo\n"); + m_sceneconverter->TestHandlesPhysicsObjectToAnimationIpo(); + } + KX_SceneList::iterator sceneit; for (sceneit = m_scenes.begin();sceneit != m_scenes.end() ; sceneit++) { |