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authorNick Samarin <nicks1987@bigmir.net>2010-06-01 02:35:22 +0400
committerNick Samarin <nicks1987@bigmir.net>2010-06-01 02:35:22 +0400
commit05b92f0fc90b5f2cd5d933f97df20c774b42479f (patch)
tree2f3870936365c1c727e19e2a44891d323d57b0dc /source/gameengine/Ketsji/KX_KetsjiEngine.cpp
parentd7a701c2c5ffbe9313431c6367a264e54136accb (diff)
Added new actuator type for following steering behaviors: seek, flee, path following; renamed KX_Pathfinder to KX_NavMeshObject
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index dc5a7832432..8697710b02d 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -75,7 +75,7 @@
#include "DNA_world_types.h"
#include "DNA_scene_types.h"
-#include "KX_Pathfinder.h"
+#include "KX_NavMeshObject.h"
// If define: little test for Nzc: guarded drawing. If the canvas is
// not valid, skip rendering this frame.