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authorDalai Felinto <dfelinto@gmail.com>2009-04-23 06:27:11 +0400
committerDalai Felinto <dfelinto@gmail.com>2009-04-23 06:27:11 +0400
commit073abf70478965df98d0af61554d0e132dc5ade8 (patch)
treea8d3bda8b430549f780819fb73464ba422697cb4 /source/gameengine/Ketsji/KX_KetsjiEngine.cpp
parent327881c838eccb54b579bee0832b91b415022b01 (diff)
BGE Dome update:
* Enviroment Map implemented (replacing truncated mode 2). - Now it's possible to pre-bake animated (or static) EnvMaps to use with Cube Map textures. * Enabling 2DFilter in Dome mode - no GL_DEPTH_BUFFER supported though. * Tweaking GameSettings menu (centralizing buttons)
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index a9206c1bb8f..ef43d6b176c 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -353,7 +353,6 @@ void KX_KetsjiEngine::RenderDome()
m_dome->BindImages(i);
}
-// m_dome->Dome_PostRender(scene, cam, stereomode);
m_canvas->EndFrame();//XXX do we really need that?
m_canvas->SetViewPort(0, 0, m_canvas->GetWidth(), m_canvas->GetHeight());
@@ -381,7 +380,8 @@ void KX_KetsjiEngine::RenderDome()
m_dome->Draw();
- //run 2dfilters
+ // run the 2dfilters and motion blur once for all the scenes
+ PostRenderFrame();
EndFrame();
}