diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2009-04-23 06:27:11 +0400 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2009-04-23 06:27:11 +0400 |
commit | 073abf70478965df98d0af61554d0e132dc5ade8 (patch) | |
tree | a8d3bda8b430549f780819fb73464ba422697cb4 /source/gameengine/Ketsji/KX_KetsjiEngine.cpp | |
parent | 327881c838eccb54b579bee0832b91b415022b01 (diff) |
BGE Dome update:
* Enviroment Map implemented (replacing truncated mode 2).
- Now it's possible to pre-bake animated (or static) EnvMaps to use with Cube Map textures.
* Enabling 2DFilter in Dome mode
- no GL_DEPTH_BUFFER supported though.
* Tweaking GameSettings menu (centralizing buttons)
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index a9206c1bb8f..ef43d6b176c 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -353,7 +353,6 @@ void KX_KetsjiEngine::RenderDome() m_dome->BindImages(i); } -// m_dome->Dome_PostRender(scene, cam, stereomode); m_canvas->EndFrame();//XXX do we really need that? m_canvas->SetViewPort(0, 0, m_canvas->GetWidth(), m_canvas->GetHeight()); @@ -381,7 +380,8 @@ void KX_KetsjiEngine::RenderDome() m_dome->Draw(); - //run 2dfilters + // run the 2dfilters and motion blur once for all the scenes + PostRenderFrame(); EndFrame(); } |