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authorErwin Coumans <blender@erwincoumans.com>2009-03-09 08:01:16 +0300
committerErwin Coumans <blender@erwincoumans.com>2009-03-09 08:01:16 +0300
commit6e85d00055d414e6be34f4738790851a63223ab7 (patch)
treea2f1edf120e5f7f16275054abfcbd15cfbc52f22 /source/gameengine/Ketsji/KX_KetsjiEngine.cpp
parentabb338ddf9dea9a26ca1092b3f7fda86b32bbd16 (diff)
Fix: The debug lines of Physics Debug Visualization were drawn incorrectly when using overlay scenes (it was using the wrong camera)
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index 87f348799df..97b4213b8bd 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -1112,6 +1112,11 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools);
+ if (scene->GetPhysicsEnvironment())
+ scene->GetPhysicsEnvironment()->debugDrawWorld();
+
+ m_rasterizer->FlushDebugLines();
+
PostRenderFrame();
}