diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-12-16 08:50:38 +0300 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-12-16 08:50:38 +0300 |
commit | 92379ec21f78ba7a7f7354d3039ef300c0bb2cb4 (patch) | |
tree | 3fd43168fe1267d6d654cd5acddf812cda158c64 /source/gameengine/Ketsji/KX_KetsjiEngine.cpp | |
parent | 3c9a11f24ed9bd131e049e98e86aaee1bcaeb53a (diff) |
contribution from RCRuiz:
drawing of rigidbody constraint pivots, and allow passing of full constraint frame.
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index 2e0c5d713dc..e76e28bcb7b 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -394,6 +394,9 @@ else * the settings for that preceed the logic and physics * update. */ m_logger->StartLog(tc_logic, m_kxsystem->GetTimeInSeconds(), true); + + m_sceneconverter->resetNoneDynamicObjectToIpo();//this is for none dynamic objects with ipo + scene->UpdateObjectActivity(); if (!scene->IsSuspended()) @@ -456,7 +459,7 @@ else if (m_game2ipo) - { + { m_sceneconverter->WritePhysicsObjectToAnimationIpo(++m_currentFrame); } |