diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2009-04-30 07:46:31 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2009-04-30 07:46:31 +0400 |
commit | 939290b59c52bdd84b9f20083d4dd76ada293ee8 (patch) | |
tree | 42609c38509873c3cd59962de2a1ae2738cadead /source/gameengine/Ketsji/KX_KetsjiEngine.cpp | |
parent | 5908e2aa779b0b95a27dad96e2bb8d3be926956a (diff) |
BGE 2dFilters: Revert of part of own commit [rev. 19687]
Therefore we still need to find a better way to solve this problem:
[#18154] 2dFilter and motion blur should run only once to all the scenes:
http://projects.blender.org/tracker/?func=detail&aid=18154&group_id=9&atid=127
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index 9bac0f7d758..764c3c2dfec 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -906,9 +906,6 @@ void KX_KetsjiEngine::Render() } } // if(m_rasterizer->Stereo()) - // run the 2dfilters and motion blur once for all the scenes - PostRenderFrame(); - EndFrame(); } @@ -1284,6 +1281,9 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) scene->GetPhysicsEnvironment()->debugDrawWorld(); m_rasterizer->FlushDebugLines(); + + //it's running once for every scene (i.e. overlay scenes have it running twice). That's not the ideal. + PostRenderFrame(); } void KX_KetsjiEngine::PostRenderFrame() |