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authorBastien Montagne <montagne29@wanadoo.fr>2012-07-04 19:04:38 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2012-07-04 19:04:38 +0400
commit558721ab59bd4e6186005f5e9aca50e094c9e72c (patch)
tree1f6800b8f473d452e9282c762f0a73900c69988e /source/gameengine/Ketsji/KX_KetsjiEngine.cpp
parent715edceb42c2624ca691d2a7edef3583c2a2b0c2 (diff)
More spell checking.
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index 04113607531..21c3198b8f9 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -603,7 +603,7 @@ else
/* Suspension holds the physics and logic processing for an
* entire scene. Objects can be suspended individually, and
- * the settings for that preceed the logic and physics
+ * the settings for that precede the logic and physics
* update. */
m_logger->StartLog(tc_logic, m_kxsystem->GetTimeInSeconds(), true);