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authorMitchell Stokes <mogurijin@gmail.com>2015-01-08 07:31:08 +0300
committerMitchell Stokes <mogurijin@gmail.com>2015-01-08 07:38:05 +0300
commit4fac29ca0e8cc09a3f7bce27f549cc75ffdbb1d4 (patch)
treebe7eee86343577d5f014eedb23fb3d779b979874 /source/gameengine/Ketsji/KX_KetsjiEngine.cpp
parentae18fd5937753d1fc420dc8aef78efacabb9750c (diff)
Revert "Fix T40257: Frustum culling not working properly"
This reverts commit 315609ec0c1e28eb12bde3e8bbd2a5b03672b1a9. This fix still causes more issues than it solves.
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp44
1 files changed, 32 insertions, 12 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index f76580cd44d..f1d0e4262e9 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -140,6 +140,7 @@ KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system)
m_frameTime(0.f),
m_clockTime(0.f),
m_previousClockTime(0.f),
+ m_previousAnimTime(0.f),
m_exitcode(KX_EXIT_REQUEST_NO_REQUEST),
@@ -686,6 +687,16 @@ bool KX_KetsjiEngine::NextFrame()
SG_SetActiveStage(SG_STAGE_ACTUATOR_UPDATE);
scene->UpdateParents(m_frameTime);
+ // update levels of detail
+ scene->UpdateObjectLods();
+
+ if (!GetRestrictAnimationFPS())
+ {
+ m_logger->StartLog(tc_animations, m_kxsystem->GetTimeInSeconds(), true);
+ SG_SetActiveStage(SG_STAGE_ANIMATION_UPDATE);
+ scene->UpdateAnimations(m_frameTime);
+ }
+
m_logger->StartLog(tc_physics, m_kxsystem->GetTimeInSeconds(), true);
SG_SetActiveStage(SG_STAGE_PHYSICS2);
scene->GetPhysicsEnvironment()->BeginFrame();
@@ -787,6 +798,27 @@ bool KX_KetsjiEngine::NextFrame()
m_logger->StartLog(tc_services, m_kxsystem->GetTimeInSeconds(), true);
}
}
+
+
+ // Handle the animations independently of the logic time step
+ if (GetRestrictAnimationFPS())
+ {
+ double clocktime = m_kxsystem->GetTimeInSeconds();
+ m_logger->StartLog(tc_animations, clocktime, true);
+ SG_SetActiveStage(SG_STAGE_ANIMATION_UPDATE);
+
+ double anim_timestep = 1.0/KX_GetActiveScene()->GetAnimationFPS();
+ if (clocktime - m_previousAnimTime > anim_timestep)
+ {
+ // Sanity/debug print to make sure we're actually going at the fps we want (should be close to anim_timestep)
+ // printf("Anim fps: %f\n", 1.0/(m_clockTime - m_previousAnimTime));
+ m_previousAnimTime = clocktime;
+ for (sceneit = m_scenes.begin();sceneit != m_scenes.end(); ++sceneit)
+ {
+ (*sceneit)->UpdateAnimations(clocktime);
+ }
+ }
+ }
// Start logging time spend outside main loop
m_logger->StartLog(tc_outside, m_kxsystem->GetTimeInSeconds(), true);
@@ -1155,15 +1187,8 @@ void KX_KetsjiEngine::RenderShadowBuffers(KX_Scene *scene)
raslight->BindShadowBuffer(m_canvas, cam, camtrans);
/* update scene */
- m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true);
scene->CalculateVisibleMeshes(m_rasterizer, cam, raslight->GetShadowLayer());
- m_logger->StartLog(tc_animations, m_kxsystem->GetTimeInSeconds(), true);
- scene->UpdateAnimations(GetFrameTime());
-
- m_logger->StartLog(tc_rasterizer, m_kxsystem->GetTimeInSeconds(), true);
-
-
/* render */
m_rasterizer->ClearDepthBuffer();
m_rasterizer->ClearColorBuffer();
@@ -1295,11 +1320,6 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
scene->CalculateVisibleMeshes(m_rasterizer,cam);
- m_logger->StartLog(tc_animations, m_kxsystem->GetTimeInSeconds(), true);
- SG_SetActiveStage(SG_STAGE_ANIMATION_UPDATE);
-
- scene->UpdateAnimations(GetFrameTime());
-
m_logger->StartLog(tc_rasterizer, m_kxsystem->GetTimeInSeconds(), true);
SG_SetActiveStage(SG_STAGE_RENDER);