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author | Mitchell Stokes <mogurijin@gmail.com> | 2015-01-08 07:31:08 +0300 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2015-01-08 07:38:05 +0300 |
commit | 4fac29ca0e8cc09a3f7bce27f549cc75ffdbb1d4 (patch) | |
tree | be7eee86343577d5f014eedb23fb3d779b979874 /source/gameengine/Ketsji/KX_KetsjiEngine.cpp | |
parent | ae18fd5937753d1fc420dc8aef78efacabb9750c (diff) |
Revert "Fix T40257: Frustum culling not working properly"
This reverts commit 315609ec0c1e28eb12bde3e8bbd2a5b03672b1a9.
This fix still causes more issues than it solves.
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 44 |
1 files changed, 32 insertions, 12 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index f76580cd44d..f1d0e4262e9 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -140,6 +140,7 @@ KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system) m_frameTime(0.f), m_clockTime(0.f), m_previousClockTime(0.f), + m_previousAnimTime(0.f), m_exitcode(KX_EXIT_REQUEST_NO_REQUEST), @@ -686,6 +687,16 @@ bool KX_KetsjiEngine::NextFrame() SG_SetActiveStage(SG_STAGE_ACTUATOR_UPDATE); scene->UpdateParents(m_frameTime); + // update levels of detail + scene->UpdateObjectLods(); + + if (!GetRestrictAnimationFPS()) + { + m_logger->StartLog(tc_animations, m_kxsystem->GetTimeInSeconds(), true); + SG_SetActiveStage(SG_STAGE_ANIMATION_UPDATE); + scene->UpdateAnimations(m_frameTime); + } + m_logger->StartLog(tc_physics, m_kxsystem->GetTimeInSeconds(), true); SG_SetActiveStage(SG_STAGE_PHYSICS2); scene->GetPhysicsEnvironment()->BeginFrame(); @@ -787,6 +798,27 @@ bool KX_KetsjiEngine::NextFrame() m_logger->StartLog(tc_services, m_kxsystem->GetTimeInSeconds(), true); } } + + + // Handle the animations independently of the logic time step + if (GetRestrictAnimationFPS()) + { + double clocktime = m_kxsystem->GetTimeInSeconds(); + m_logger->StartLog(tc_animations, clocktime, true); + SG_SetActiveStage(SG_STAGE_ANIMATION_UPDATE); + + double anim_timestep = 1.0/KX_GetActiveScene()->GetAnimationFPS(); + if (clocktime - m_previousAnimTime > anim_timestep) + { + // Sanity/debug print to make sure we're actually going at the fps we want (should be close to anim_timestep) + // printf("Anim fps: %f\n", 1.0/(m_clockTime - m_previousAnimTime)); + m_previousAnimTime = clocktime; + for (sceneit = m_scenes.begin();sceneit != m_scenes.end(); ++sceneit) + { + (*sceneit)->UpdateAnimations(clocktime); + } + } + } // Start logging time spend outside main loop m_logger->StartLog(tc_outside, m_kxsystem->GetTimeInSeconds(), true); @@ -1155,15 +1187,8 @@ void KX_KetsjiEngine::RenderShadowBuffers(KX_Scene *scene) raslight->BindShadowBuffer(m_canvas, cam, camtrans); /* update scene */ - m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); scene->CalculateVisibleMeshes(m_rasterizer, cam, raslight->GetShadowLayer()); - m_logger->StartLog(tc_animations, m_kxsystem->GetTimeInSeconds(), true); - scene->UpdateAnimations(GetFrameTime()); - - m_logger->StartLog(tc_rasterizer, m_kxsystem->GetTimeInSeconds(), true); - - /* render */ m_rasterizer->ClearDepthBuffer(); m_rasterizer->ClearColorBuffer(); @@ -1295,11 +1320,6 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) scene->CalculateVisibleMeshes(m_rasterizer,cam); - m_logger->StartLog(tc_animations, m_kxsystem->GetTimeInSeconds(), true); - SG_SetActiveStage(SG_STAGE_ANIMATION_UPDATE); - - scene->UpdateAnimations(GetFrameTime()); - m_logger->StartLog(tc_rasterizer, m_kxsystem->GetTimeInSeconds(), true); SG_SetActiveStage(SG_STAGE_RENDER); |