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author | Mitchell Stokes <mogurijin@gmail.com> | 2012-12-25 10:20:50 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2012-12-25 10:20:50 +0400 |
commit | 62b6303735a1bbdb0f978ecf6afc1829d13ebe7b (patch) | |
tree | a69e00d21893bb7c64ef0fcf124c94247b3dbace /source/gameengine/Ketsji/KX_KetsjiEngine.cpp | |
parent | f339c63584526a56e5053dc288ccf557a722a202 (diff) |
BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the viewport when handling shadow buffers. KX_LightObject::BindShadowBuffer() now updates the canvas with the new viewport information from bf_gpu.
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index 6638b711a1b..f0d5d5c6685 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -1167,7 +1167,7 @@ void KX_KetsjiEngine::RenderShadowBuffers(KX_Scene *scene) m_rasterizer->SetDrawingMode(RAS_IRasterizer::KX_SHADOW); /* binds framebuffer object, sets up camera .. */ - light->BindShadowBuffer(m_rasterizer, cam, camtrans); + light->BindShadowBuffer(m_rasterizer, m_canvas, cam, camtrans); /* update scene */ scene->CalculateVisibleMeshes(m_rasterizer, cam, light->GetShadowLayer()); |