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authorDalai Felinto <dfelinto@gmail.com>2015-09-24 18:24:20 +0300
committerDalai Felinto <dfelinto@gmail.com>2015-09-24 18:24:20 +0300
commit27b3ea622f8bd313a8e2827dfec752bf2125566c (patch)
treef212e49d224ce8e1cfc3b17a64ae524711494391 /source/gameengine/Ketsji/KX_KetsjiEngine.h
parent372dff8d1dc7e24d4b2cd37de245588ecfce8bfa (diff)
parentde80e687689032cb85179a1f7e89750573631d5d (diff)
Merge remote-tracking branch 'origin/master' into cycles_camera_nodescycles_camera_nodes
Note: the branch currently crashes in blender_camera_nodes.cpp: BL::NodeTree b_ntree = b_data.node_groups[nodes_tree_name]; The crash was introduced in: cb7cf523e5c000609f32a382e2c0fcc57f635a42 Conflicts: intern/cycles/SConscript intern/cycles/blender/addon/__init__.py intern/cycles/blender/addon/properties.py intern/cycles/blender/blender_camera.cpp intern/cycles/kernel/kernel_types.h intern/cycles/kernel/svm/svm.h intern/cycles/kernel/svm/svm_types.h intern/cycles/render/camera.cpp intern/cycles/render/camera.h
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.h')
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.h13
1 files changed, 9 insertions, 4 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h
index 2b80e3bd69a..04e09c8db15 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.h
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h
@@ -38,7 +38,7 @@
#include "STR_String.h"
#include "KX_ISystem.h"
#include "KX_Scene.h"
-#include "KX_Python.h"
+#include "EXP_Python.h"
#include "KX_WorldInfo.h"
#include <vector>
@@ -111,6 +111,7 @@ private:
double m_frameTime;//discrete timestamp of the 'game logic frame'
double m_clockTime;//current time
double m_previousClockTime;//previous clock time
+ double m_previousAnimTime; //the last time animations were updated
double m_remainingTime;
static int m_maxLogicFrame; /* maximum number of consecutive logic frame */
@@ -204,14 +205,12 @@ private:
void PostRenderScene(KX_Scene* scene);
void RenderDebugProperties();
void RenderShadowBuffers(KX_Scene *scene);
- void SetBackGround(KX_WorldInfo* worldinfo);
public:
KX_KetsjiEngine(class KX_ISystem* system);
virtual ~KX_KetsjiEngine();
// set the devices and stuff. the client must take care of creating these
- void SetWorldSettings(KX_WorldInfo* worldinfo);
void SetKeyboardDevice(SCA_IInputDevice* keyboarddevice);
void SetMouseDevice(SCA_IInputDevice* mousedevice);
void SetNetworkDevice(NG_NetworkDeviceInterface* networkdevice);
@@ -226,6 +225,9 @@ public:
KX_ISceneConverter* GetSceneConverter() { return m_sceneconverter; }
void SetAnimRecordMode(bool animation_record, int startFrame);
+ int getAnimRecordFrame() const;
+ void setAnimRecordFrame(int framenr);
+
RAS_IRasterizer* GetRasterizer() { return m_rasterizer; }
RAS_ICanvas* GetCanvas() { return m_canvas; }
SCA_IInputDevice* GetKeyboardDevice() { return m_keyboarddevice; }
@@ -258,7 +260,7 @@ public:
void ConvertAndAddScene(const STR_String& scenename,bool overlay);
void RemoveScene(const STR_String& scenename);
- bool ReplaceScene(const STR_String& oldscene,const STR_String& newscene);
+ bool ReplaceScene(const STR_String& oldscene,const STR_String& newscene);
void SuspendScene(const STR_String& scenename);
void ResumeScene(const STR_String& scenename);
@@ -273,6 +275,9 @@ public:
void SetCameraOverrideViewMatrix(const MT_CmMatrix4x4& mat);
void SetCameraOverrideClipping(float near, float far);
void SetCameraOverrideLens(float lens);
+
+ // Update animations for object in this scene
+ void UpdateAnimations(KX_Scene *scene);
/**
* Sets display of all frames.