diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-12-03 01:25:47 +0300 |
---|---|---|
committer | Erwin Coumans <blender@erwincoumans.com> | 2006-12-03 01:25:47 +0300 |
commit | 438d114f1ac3c8eaa4c1d9d8ffa31271a51c85e6 (patch) | |
tree | 030c8c62a46ed0b3a527eb7cc25e277e303c59f5 /source/gameengine/Ketsji/KX_KetsjiEngine.h | |
parent | 08ef0d346653bbe746231fdd3c94b5b3313a84a5 (diff) |
- GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting out the #define WAIT_FOR_VSYNC 1
- GEdon't crash when attempting to add constraint on game objects without physics controller
- GEimproved some physics -> graphics synchronization issues
- small experiment with game engine timing to smooth framerate/reduce tearing
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h index ae33e8da998..16b53b6b688 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.h +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h @@ -201,8 +201,8 @@ public: void SetSceneConverter(KX_ISceneConverter* sceneconverter); void SetGame2IpoMode(bool game2ipo,int startFrame); - - void NextFrame(); + ///returns true if an update happened to indicate -> Render + bool NextFrame(); void Render(); void StartEngine(bool clearIpo); |