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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-15 04:11:30 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-15 04:11:30 +0400
commit3b153f887a507181ec37d11eb4ba98dd778f216c (patch)
treec680b4934a9e305342c086e3fccbe9312aafe536 /source/gameengine/Ketsji/KX_KetsjiEngine.h
parentf554f14329cb6c69dfbaf97f055d4651726aa8a3 (diff)
Fix zoom level and clipping to be consistent with the viewport
when pressing P without a camera active, now it should match the view exactly. Fix an issue when setting a camera with an actuator and being in orthographic mode in the viewport without an active camera, it used a strange mix of the set camera and the viewport then.
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.h')
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h
index 89f6fe55045..8fe8731dc05 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.h
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h
@@ -124,6 +124,8 @@ private:
bool m_overrideCamUseOrtho;
MT_CmMatrix4x4 m_overrideCamProjMat;
MT_CmMatrix4x4 m_overrideCamViewMat;
+ float m_overrideCamNear;
+ float m_overrideCamFar;
bool m_stereo;
int m_curreye;
@@ -236,6 +238,7 @@ public:
void SetCameraOverrideUseOrtho(bool useOrtho);
void SetCameraOverrideProjectionMatrix(const MT_CmMatrix4x4& mat);
void SetCameraOverrideViewMatrix(const MT_CmMatrix4x4& mat);
+ void SetCameraOverrideClipping(float near, float far);
/**
* Sets display of all frames.